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Old April 5, 2015, 06:11   #1
ngoclong19
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[Bug-3.5.1] Destructed artifacts appear as non-lost in character history

Step to reproduce:
  1. Drop the artifacts on the ground.
  2. Use Staff of *Destruction*.
  3. Leave the level.
The character history still shows those artifacts as non-LOST, as in my case the Long Sword 'Elvagil'. I think they should be LOST.
Character dump included.
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Old April 5, 2015, 11:13   #2
Tibarius
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re: *destruction*

Must not necessarily be a bug ... we already had a thread with the discussion where monsters end up if they get *destructed* (discussing if they count as dead / killed).
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Old April 5, 2015, 13:04   #3
ngoclong19
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Quote:
Originally Posted by Tibarius View Post
Must not necessarily be a bug ... we already had a thread with the discussion where monsters end up if they get *destructed* (discussing if they count as dead / killed).
But I'm talking about artifacts here .
In my understanding, when destructed, monsters and items get deleted from the level, unique monster isn't count as killed and can be generated later. I'm fine with that.
Under normal circumstances, when you drop an identified artifact on the ground and leave the level, it'll be lost permanently, hence the note "Found the <...> (LOST)" in character history.
In my case, before leave the level, I used *Destruction* and the character history noted that "Found the <...>" (no Lost here), like I leave the level and took it with me .
In fact, I no longer have access to that artifact, so it should be notes as lost .
This necessarily be a bug .
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Old April 5, 2015, 17:20   #4
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re: items

Well, it could be the case that a *destructed* artifact can be generated again. Thus it is not necessarily (LOST).
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Old April 5, 2015, 17:57   #5
Estie
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Quote:
Originally Posted by ngoclong19 View Post
But I'm talking about artifacts here .
In my understanding, when destructed, monsters and items get deleted from the level, unique monster isn't count as killed and can be generated later. I'm fine with that.
Under normal circumstances, when you drop an identified artifact on the ground and leave the level, it'll be lost permanently, hence the note "Found the <...> (LOST)" in character history.
In my case, before leave the level, I used *Destruction* and the character history noted that "Found the <...>" (no Lost here), like I leave the level and took it with me .
In fact, I no longer have access to that artifact, so it should be notes as lost .
This necessarily be a bug .
I believe the wanted behavior is to mark identified (at the least picked up, maybe fully identified ?) artifacts that get destructed as lost; unidentified ones not.
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Old April 5, 2015, 17:59   #6
Ingwe Ingweron
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When artifact was picked up it was automatically identified as an artifact. If it was dropped and then destructed, then you are correct, it should be [Lost]. We will have to see if the same problem exists in the 4.0 version. Thanks for the report.
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Old April 5, 2015, 18:11   #7
Derakon
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The intended behavior for artifacts is that once you pick them up once (and thus learn their name) you can never find the artifact again. Thus any artifact that has been picked up and is not a) on the current level, b) in your home, or c) on your body/in your inventory should be marked as LOST.
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Old May 4, 2015, 22:15   #8
ngoclong19
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I think this problem exists in version 4.0 (revision 6c27ede) too. I drop an artifact, use _Destruction at 50' and then return to town.
Maybe it's related to bug #1928, or not as #1928 overshadows it.
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Old May 5, 2015, 06:49   #9
AnonymousHero
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Quote:
Originally Posted by Derakon View Post
The intended behavior for artifacts is that once you pick them up once (and thus learn their name) you can never find the artifact again. Thus any artifact that has been picked up and is not a) on the current level, b) in your home, or c) on your body/in your inventory should be marked as LOST.
Hang on, I thought you had to actually identify it? (Not just learn its name)
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Old May 5, 2015, 15:50   #10
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Quote:
Originally Posted by AnonymousHero View Post
Hang on, I thought you had to actually identify it? (Not just learn its name)
Given that items can be partially identified, I'm pretty sure the knowledge that governs artifact "lostness" is whether or not you know their name. Otherwise there's theoretical perverse incentives to e.g. never get hit by a light-based attack when wielding Ringil (which grants light resistance) just in case it gets disenchanted and you want a fresh copy.
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