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Old April 9, 2015, 11:56   #31
Dean Anderson
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Quote:
Originally Posted by wobbly View Post
Anyone had this one? -

The program can't start because MSVCR120.dll is missing from your computer. Try reinstalling the program to fix this problem.

Windows 7 - Nividia 64 bit.

Pretty sure I can fix the problem myself but if someone already knows the answer....
Damn you, Microsoft!
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Old April 9, 2015, 16:13   #32
Demonbane
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Is there a version of this game that's playable on WinXP? Running it tells me that it's not a valid Win32 application.

If not, is it possible to compile one? Thank you.
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Old April 10, 2015, 08:29   #33
jevansau
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Thanks Dean, that was a wonderfully detailed explanation.
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Old April 12, 2015, 16:38   #34
caruso
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A new victim for my extensive feedback posts! :-> No, seriously: There may be one or two longish posts in the beginning, but after that there are going to be only short ones from then onwards.
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Old April 13, 2015, 13:23   #35
EpicMan
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The crafter is a very unique class (uses mana if possible to avoid consuming / using a charge when using an item). It's quite exciting to run from Grip with nothing but a single phase door scroll and 4 mana keeping you from death.
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Old April 14, 2015, 12:09   #36
Dean Anderson
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Originally Posted by EpicMan View Post
The crafter is a very unique class (uses mana if possible to avoid consuming / using a charge when using an item). It's quite exciting to run from Grip with nothing but a single phase door scroll and 4 mana keeping you from death.
I have a lot of fun playing crafters. They're very straightforward to understand, but their play strategies end up quite deep; and they make inventory management much more interesting.

One thing that was a conscious decision with them was that they don't get warned if they use an item without having enough mana to power it. I found that with such a warning there was no danger of them accidentally using up items because they'd over extended themselves.
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Old April 14, 2015, 17:38   #37
wobbly
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First experience playing it. Skim helpfile: "welcome to hellband...". Random character. Wander in to the wilderness & kill copperhead snake. Welcome to lvl 8. Get killed by rotting corpse, hmm.. maybe I should of equiped my weapon & armour.

Edit: What does buying a house do? Worked it out, you don't start with the home.

Last edited by wobbly; April 14, 2015 at 18:08.
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Old April 14, 2015, 20:17   #38
ranger jeff
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how do I learn my spells?

edit: nevermind, enter the store 9 and research

Last edited by ranger jeff; April 14, 2015 at 21:32.
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Old April 15, 2015, 09:25   #39
Dean Anderson
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Quote:
Originally Posted by wobbly View Post
First experience playing it. Skim helpfile: "welcome to hellband...".
Damn. I thought I'd caught all of them!

Quote:
Random character. Wander in to the wilderness & kill copperhead snake. Welcome to lvl 8. Get killed by rotting corpse, hmm.. maybe I should of equiped my weapon & armour.
Copperhead snake and rotting corpse? That was no ordinary wilderness - it sounds like you were in the vicinity of a dungeon.

It's often a good idea to check the map (shift-M) before leaving town. That will show you where the dungeons (and other towns) are relative to you.

Quote:
Edit: What does buying a house do? Worked it out, you don't start with the home.
Yep. If you want a house you need to buy one. And the cost varies based on the facilities in the town.
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Old April 16, 2015, 20:43   #40
Nerdanel
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Cthangband doesn't compile on Linux. This is because Linux is case-sensitive (not just case-preserving), and most of the source files have been renamed to start with capital letters. Meanwhile all the makefiles and the includes in the source files all use uncapitalized versions of the filenames.

Also, makefile.org still uses the hellband name.

I'm now going to have to rename the files one by one...

EDIT TO ADD:

Having renamed the files, I now get the following error message:

Code:
$ make -f makefile.org
gcc -I/usr/X11R6/include -I/usr/include/ncurses -Wall -O2 -fno-strength-reduce -
pedantic -D"USE_X11" -D"USE_GCU" -D"USE_NCURSES"   -c -o z-util.o z-util.c
In file included from h-basic.h:16:0,
                 from z-util.h:6,
                 from z-util.c:5:
h-system.h:107:21: error: macro "strchr" requires 2 arguments, but only 1 given
 extern char *strchr();
                     ^
h-system.h:107:14: error: 'strchr' redeclared as different kind of symbol
 extern char *strchr();
              ^
<builtin>: recipe for target 'z-util.o' failed
make: *** [z-util.o] Error 1
So yes, it errors out when trying to compile the first file.

Last edited by Nerdanel; April 16, 2015 at 21:02.
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