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Old October 12, 2016, 01:38   #1
seraph
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parry

some ideas to make parry more interesting on its own, rather than an annoying pre-req. also some stuff for quarterstaves.

1) if you pass a turn the bonus changes to triple the evasion modifier.

2) give daggers an evasion modifier and let parry boost it in the off-hand (but only daggers).

3) instead of defender egos, or perhaps in conjunction with them, let any given weapon have a chance of being "fine" at evasion.

4) allow quarterstaves to have the defender ego. make them lighter, or lower the difficulty of riposting with them.

obviously not all (or even most) of these ideas should be implemented. just throwing out some ideas to see what ya'll think.
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