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Old February 28, 2018, 06:47   #13
seraph
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Join Date: Jan 2016
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Quote:
Originally Posted by Quirk View Post
This is intentional - as far as I can see Evasion gets more broken as it scales than protection does. To pick convenient numbers, increasing your Evasion from +6 vs your opponents attack to +8 reduces your chance of being hit by 25%. Increasing from +10 to +12 reduces it by 30%. The more Evasion you have, the more good having more does you until you're effectively unhittable. Reducing average damage taken by raising protection requires substantially larger increases to affect the big hitting enemies you care about in the late game. Protection is of course much more competitive earlier on, but the price is geared to the endgame. Happy to debate this point if someone else wants to crunch the maths and offer another perspective.
okay that makes sense.

Quote:
Originally Posted by Infinitum View Post
Oooof yeah this effectively makes my favourite (+2,2d5)[+2] Mithril Longsword with sharpness/danger unmakeable. Guess my smithing builds are back to 4 points + jeweler and no investments past that.
adding on armoursmith isn't too expensive with the affinity, and with artistry built in it can help quite a bit in the early levels.
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