Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Sil

Reply
 
Thread Tools Display Modes
Old October 2, 2022, 00:10   #11
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 58
Posts: 9,532
Donated: $60
Nick will become famous soon enoughNick will become famous soon enough
Another update - I've done the monster creation and management stuff, and dungeon generation. I'm now working on the main game loop, and then will do a big pass through both codebases to see what I've missed and remove unnecessary code. Then I'll try compiling.

I'm going to leave LoS until I have an actual running game - it can be part of the process of making sure it plays the same.
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old October 10, 2022, 20:47   #12
Stokviz
Rookie
 
Join Date: May 2020
Posts: 3
Stokviz is on a distinguished road
Just found your thread. I want to let you know that your effort is greatly appreciated and I can't wait to see you finish the project.
Stokviz is offline   Reply With Quote
Old October 11, 2022, 11:35   #13
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 58
Posts: 9,532
Donated: $60
Nick will become famous soon enoughNick will become famous soon enough
Quote:
Originally Posted by Stokviz View Post
Just found your thread. I want to let you know that your effort is greatly appreciated and I can't wait to see you finish the project.
I hope you can wait at least a bit
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old October 11, 2022, 18:36   #14
Bill Peterson
Adept
 
Bill Peterson's Avatar
 
Join Date: Jul 2007
Location: Flyover country
Posts: 190
Bill Peterson is on a distinguished road
Send a message via AIM to Bill Peterson
Quote:
Originally Posted by Nick View Post
I hope you can wait at least a bit
When you have a build that compiles and runs past character creation, will you be making it available for alpha/beta testing?
Bill Peterson is offline   Reply With Quote
Old October 11, 2022, 20:57   #15
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 58
Posts: 9,532
Donated: $60
Nick will become famous soon enoughNick will become famous soon enough
Quote:
Originally Posted by Bill Peterson View Post
When you have a build that compiles and runs past character creation, will you be making it available for alpha/beta testing?
That's the idea. I'll probably play a little first to iron out the really obvious stuff, but then other people are going to be much better at finding flaws than me.
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old January 3, 2023, 04:46   #16
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 58
Posts: 9,532
Donated: $60
Nick will become famous soon enoughNick will become famous soon enough
Tolkien's birthday update

Given that Sil releases have historically been on this day, it's kind of a pity that (twelve months into my six month project) I'm not done yet.

I am now into the phase of going back and fixing things that I had left for the end, so I feel like it's not too far off, but I'm hesitant to put a number on that. I guess I'm hoping to be starting to try compiling in earnest this month (there have been a couple of laughable attempts), and hoping to get something actually out for criticism next month. But take all that with a big grain of salt.
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old January 6, 2023, 17:24   #17
Bill Peterson
Adept
 
Bill Peterson's Avatar
 
Join Date: Jul 2007
Location: Flyover country
Posts: 190
Bill Peterson is on a distinguished road
Send a message via AIM to Bill Peterson
Any post by you on this thread is welcome, and I don't think you should be concerned about delay on your part. We're not expecting any new features, just an improved codebase. I'm hoping that the new code might entice someone to maintain and improve the game. Personally, I'm going to use it to take one more dive into trying to understand *band programming.

Are you going to generate the same save file as the baseline Sil 1.3? It occurred to me that testing might be made easier by swapping save files between the two versions.

Am I wrong in assuming that building the new Sil will be the same as the current Vanilla system? Last I heard you were building Windows Vanilla executables on Linux using a cross compiler.
Bill Peterson is offline   Reply With Quote
Old January 6, 2023, 21:07   #18
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 58
Posts: 9,532
Donated: $60
Nick will become famous soon enoughNick will become famous soon enough
Quote:
Originally Posted by Bill Peterson View Post
Are you going to generate the same save file as the baseline Sil 1.3? It occurred to me that testing might be made easier by swapping save files between the two versions.
I was planning to use the latest savefile code, but you make a good point. I'll think about that.

Quote:
Originally Posted by Bill Peterson View Post
Am I wrong in assuming that building the new Sil will be the same as the current Vanilla system? Last I heard you were building Windows Vanilla executables on Linux using a cross compiler.
Yes, one of the things I'm aiming for is being able to autobuild on Github. And yes, that does use cross-compiling on Linux - peopledo build on Windows, though.
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old February 13, 2023, 23:20   #19
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 58
Posts: 9,532
Donated: $60
Nick will become famous soon enoughNick will become famous soon enough
Quote:
Originally Posted by Nick View Post
I guess I'm hoping to be starting to try compiling in earnest this month (there have been a couple of laughable attempts), and hoping to get something actually out for criticism next month.
Surprisingly, I may have made a correct prediction.

The game (I feel I can call it that now) now compiles cleanly, parses all the data files without errors, and can get through the birth process (although this is still a bit buggy). It then fails to generate a dungeon level and crashes.

My intention is to:
  1. Iron out the bugs in the birth process;
  2. Get dungeon generation working (probably fully, or at least far enough that there are some rooms, objects and monsters and the player gets placed);
  3. Check that all the information commands ('~" knowledge, character screen, smithing screen (gulp), etc) work;
  4. Play a character long enough to die, and check the death process.
When all that seems to be basically functional, I'll actually push the source code to Github. I'm still hopeful that that's this month.
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old February 14, 2023, 00:51   #20
MITZE
Swordsman
 
Join Date: Jan 2017
Location: Pennsylvania, United States
Posts: 273
MITZE is on a distinguished road
Go Nick go.

Was a bit worried when nobody had seen any activity from you on a.l, but I guess all your time has been going into Sil-N.
__________________
Everything you need to know about my roguelike playstyle:

I took nearly two years to win with a single character in PosChengband.
MITZE is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Unangband unofficial bug thread Philip Variants 29 February 3, 2012 13:35
Unofficial DAJAngband 1.31 bugs n' stuff buzzkill Variants 28 August 15, 2011 22:16
Unofficial Oangband release Nick Variants 101 September 4, 2009 15:47
Sangband - questions about latest offical/unofficial version NotMorgoth Variants 11 September 27, 2008 10:23
Screensaver needs to rewrite some code APWhite Vanilla 0 October 16, 2007 21:19


All times are GMT +1. The time now is 18:28.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2023, vBulletin Solutions Inc.