![]() |
#11 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 58
Posts: 9,532
Donated: $60
![]() ![]() |
Another update - I've done the monster creation and management stuff, and dungeon generation. I'm now working on the main game loop, and then will do a big pass through both codebases to see what I've missed and remove unnecessary code. Then I'll try compiling.
I'm going to leave LoS until I have an actual running game - it can be part of the process of making sure it plays the same.
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
![]() |
![]() |
![]() |
#12 |
Rookie
Join Date: May 2020
Posts: 3
![]() |
Just found your thread. I want to let you know that your effort is greatly appreciated and I can't wait to see you finish the project.
|
![]() |
![]() |
![]() |
#13 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 58
Posts: 9,532
Donated: $60
![]() ![]() |
Quote:
![]()
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
|
![]() |
![]() |
![]() |
#14 |
Adept
|
|
![]() |
![]() |
![]() |
#15 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 58
Posts: 9,532
Donated: $60
![]() ![]() |
That's the idea. I'll probably play a little first to iron out the really obvious stuff, but then other people are going to be much better at finding flaws than me.
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
![]() |
![]() |
![]() |
#16 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 58
Posts: 9,532
Donated: $60
![]() ![]() |
Tolkien's birthday update
Given that Sil releases have historically been on this day, it's kind of a pity that (twelve months into my six month project) I'm not done yet.
I am now into the phase of going back and fixing things that I had left for the end, so I feel like it's not too far off, but I'm hesitant to put a number on that. I guess I'm hoping to be starting to try compiling in earnest this month (there have been a couple of laughable attempts), and hoping to get something actually out for criticism next month. But take all that with a big grain of salt.
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
![]() |
![]() |
![]() |
#17 |
Adept
|
Any post by you on this thread is welcome, and I don't think you should be concerned about delay on your part. We're not expecting any new features, just an improved codebase. I'm hoping that the new code might entice someone to maintain and improve the game. Personally, I'm going to use it to take one more dive into trying to understand *band programming.
Are you going to generate the same save file as the baseline Sil 1.3? It occurred to me that testing might be made easier by swapping save files between the two versions. Am I wrong in assuming that building the new Sil will be the same as the current Vanilla system? Last I heard you were building Windows Vanilla executables on Linux using a cross compiler. |
![]() |
![]() |
![]() |
#18 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 58
Posts: 9,532
Donated: $60
![]() ![]() |
Quote:
Yes, one of the things I'm aiming for is being able to autobuild on Github. And yes, that does use cross-compiling on Linux - peopledo build on Windows, though.
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
|
![]() |
![]() |
![]() |
#19 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 58
Posts: 9,532
Donated: $60
![]() ![]() |
Quote:
The game (I feel I can call it that now) now compiles cleanly, parses all the data files without errors, and can get through the birth process (although this is still a bit buggy). It then fails to generate a dungeon level and crashes. My intention is to:
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
|
![]() |
![]() |
![]() |
#20 |
Swordsman
Join Date: Jan 2017
Location: Pennsylvania, United States
Posts: 273
![]() |
Go Nick go.
Was a bit worried when nobody had seen any activity from you on a.l, but I guess all your time has been going into Sil-N.
__________________
Everything you need to know about my roguelike playstyle: I took nearly two years to win with a single character in PosChengband. |
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Display Modes | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Unangband unofficial bug thread | Philip | Variants | 29 | February 3, 2012 13:35 |
Unofficial DAJAngband 1.31 bugs n' stuff | buzzkill | Variants | 28 | August 15, 2011 22:16 |
Unofficial Oangband release | Nick | Variants | 101 | September 4, 2009 15:47 |
Sangband - questions about latest offical/unofficial version | NotMorgoth | Variants | 11 | September 27, 2008 10:23 |
Screensaver needs to rewrite some code | APWhite | Vanilla | 0 | October 16, 2007 21:19 |