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#1 |
Knight
Join Date: Jun 2008
Posts: 593
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Feature Request: Game clock
This came up a bit in the comp discussion, but I figured I'd make a separate thread so that it didn't slip through the cracks.
The idea is a game clock that tracks how much real time is spent per game. This could work in a couple of ways. 1. Simply map it to your system clock. If your character takes a week or month to die or win, that's what gets recorded on your character dump/display. This is the simplest and could be useful for race-for-the-gold competitions. 2. Actual playtime tracks how long the game is open and the clock stops when you close the program. Also appears in the character dump/display . Could also be used for comps and moreover be useful for honing your game skills. A bonus feature might be a "pause" whenever you minimize the game or open the character screen so you don't accidentally leave the timer running; or maybe an automatic timeout if you spend more than 5 minutes on any one move. 3. A sort of chess timer that forces you to make a move within a user-defined set amount of time. In chess it sounds like not very much fun, but it's pretty exhilarating, and I bet it would be for angband as well. Mangband does this, but I think it could be pretty fun in a singleplayer setting. Don't know if any of these would be practical or easy to adopt, but I think they'd add some interesting dimensions to the game. |
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#2 |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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Needless to say, I like it. I'm really surprised it didn't get more play in the original thread.
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#3 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,801
Donated: $40
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The first is already done in NPP and other variants with the notes patch. The second isn't useful unless there's a timeout that stops the clock after a reasonable idle period (~2min). The third is kiss-of-death. Whatever mangband is, it's not a roguelike.
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#4 | |
Unangband maintainer
Join Date: Apr 2007
Location: Sydney, Australia
Age: 48
Posts: 872
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Quote:
Already in Unangband thanks to Bandobras. Andrew
__________________
The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more- In UnAngband, the level dives you. ASCII Dreams: http://roguelikedeveloper.blogspot.com Unangband: http://unangband.blogspot.com |
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#5 |
Veteran
Join Date: Jun 2008
Location: Los Angeles
Posts: 1,069
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I see an ulterior motive behind this thread of making the Competition winner requirements more scientific
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#6 |
Knight
Join Date: Jun 2008
Posts: 593
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#7 | |||
Knight
Join Date: Jun 2008
Posts: 593
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Quote:
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#8 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 58
Posts: 9,528
Donated: $60
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This is not quite true. The starting time is recorded, as is the time of defeat of Morgoth, but time the chardump is made is not.
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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