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#1 |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,025
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Let's get rid of hunger
Since Nick is in the process of slaughtering a whole bunch of sacred cows (and I'm very glad he's doing it) perhaps it's time to ditch the whole hunger mechanic.
Hunger serves no interesting purpose except in ironman games when it eats up an inventory slot. Furthermore because food exists in town, hunger will never be interesting in non-ironman games. It's just a minor annoyance. In other roguelikes hunger clocks are a mechanism to prevent resting, since you rest at the cost of going through hunger. Even in games which try to make hunger an interesting mechanic (DCSS for example) there are many people who think it's dumb and should be removed. It's hard doing anything compelling like that in Angband. Are there any good arguments for keeping hunger around? |
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#2 |
Adept
Join Date: Feb 2018
Location: London
Posts: 158
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I would like to second this.
(Or at least a "no hunger" birth option and see what happens...) |
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#3 |
Knight
Join Date: Oct 2016
Location: Finland
Posts: 501
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Playing almost exclusively ironman games, I can pretty confidently say that hunger doesn't play much role there either. You'll need to carry some food on early levels but somewhere around 1500ft, I tend to ditch all comestibles and eat straight from the floor. Only one time I got nearly screwed when I played flavors hidden and ate an un id'd mushroom of purging inside a greater vault.
In DCSS food removal has been an issue for years. There are some game mechanics that are built around food. Mummy not needing food, ghouls getting healed from butchered corpses and high-level spells being hungering. Even with built-in mechanics, it still sucks in DCSS. Angband doesn't need a big overhaul like DCSS would, if food would be removed. Just removal of slow digestion and satisfy hunger scrolls and spell. Would probably keep mushrooms and e)at command still though. |
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#4 |
Scout
Join Date: Apr 2008
Location: Singapore
Posts: 31
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On a separate note, has anyone ever bought and consumed hard biscuits and flasks of whiskey exlusively on their first trip into the dungeon?
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#5 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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I'd be fine with at the very least trialling the removal of hunger.
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#6 |
Knight
Join Date: Sep 2010
Location: Stockholm
Posts: 705
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I also play ironman except in competitions and agree hunger is a minor concern even there. But a small change towards easier is still a step in the wrong direction. How about adding drain food to some undeads instead? Like the big J in some variants but much earlier
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#7 |
Veteran
Join Date: Oct 2016
Location: London-ish
Age: 50
Posts: 2,189
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As a bith option, yes, buth otherwise no. And no removing torch/lantern fuel either.
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"i can take this dracolich" |
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#8 |
Knight
Join Date: Jan 2017
Posts: 955
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hunger makes green glutton ghosts somewhat irritating
that's the best defense I can come up with for it my variant has a J and hunger-inflicting attacks and the gorged status though so I want to keep hunger for it |
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#9 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 58
Posts: 9,528
Donated: $60
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My gut feeling (heh) is that it should be kept, but I'm struggling to articulate why. Here are a few of my thoughts:
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#10 | |
Adept
Join Date: Jun 2007
Location: Crickhollow
Posts: 211
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Quote:
I'm not saying no feature or mechanic should ever be considered for dialing back or even removal, but I'm glad at the general hesitance to toss things on the chopping block. |
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