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#11 |
Swordsman
Join Date: Jan 2011
Location: Sarf Laaaahdon
Posts: 323
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This place seems murderous
Thankfully I'm on the stairs and everything else is asleep.
Code:
Dwarf
Curate
Priest
LEVEL 30
NXT 23451
AU 13358
|}=="~[ )]]] % #
STR: 18/95 .%.#.%. % %
INT: 3 $....... ..U..
WIS: 18/156 #.........UUUd
DEX: 16 #......D...UUUU
CON! 18/120 #..@....UUUUU
CHR: 10 %........U UUU
........ UUU
Cur AC 85 ..#.#.# %
HP 379/ 379 %##
SP 196/ 196
[**********]
Fast (+4)
2000' (L40) Full Study (13)
Edit: the scariest thing is that he's only 10 levels OOD. Last edited by scud; February 28, 2013 at 23:06. |
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#12 |
Rookie
Join Date: Feb 2013
Posts: 11
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^
That's pretty scary.
__________________
"Your greatest challenge lies ahead—and downwards." |
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#13 |
Swordsman
Join Date: Jun 2012
Posts: 371
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You're CLVL 30 on DLVL 40? Another proud member of the dive like a holed submarine club, I see.
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#14 | |
Swordsman
Join Date: Jan 2011
Location: Sarf Laaaahdon
Posts: 323
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Quote:
I'm now at CL33/DL44 and have STR 18/98 and DEX 18/10 while wielding the following... Code:
a) the Dagger of Nogri (3d4) (+13,+20) <+4> Dropped by an Archangel at 2000 feet (level 40). +4 dexterity, constitution. Slays evil creatures. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. Slows your metabolism. Prevents paralysis. Combat info: 3.4 blows/round. With +1 STR and +0 DEX you would get 3.7 blows With +0 STR and +1 DEX you would get 3.8 blows Average damage/round: 197.4 vs. evil creatures, and 170.6 vs. others. Code:
u) the Ball-and-Chain 'Valdagal' (3d4) (+13,+17) [+18] Dropped by Adunaphel the Quiet at 2150 feet (level 43). Slays evil creatures. Provides resistance to fire. Cannot be harmed by acid, electricity, fire, cold. Combat info: 1.1 blows/round. With +4 STR and +0 DEX you would get 1.3 blows With +0 STR and +2 DEX you would get 1.3 blows Average damage/round: 65.1 vs. evil creatures, and 55.6 vs. others. I couldn't punch my way out of a paper bag with anything heavier than a rapier. I knew there was a reason I didn't play pure casters very often. Last edited by scud; March 1, 2013 at 03:09. |
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#15 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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Well, but you can cast Orb of Draining a good 25 or so times before running out of mana, and it should be doing quite reliable damage. Especially considering that melee can miss, so you numbers won't be as good as that shown in the 'I'nspect screen. Of course, spells can fail, too, but less often than melee misses happen.
The main problem with spellcasting as a diver is that you have to spend time resting to recover mana, and that means more awake monsters on the level... |
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#16 | |
Swordsman
Join Date: Jan 2011
Location: Sarf Laaaahdon
Posts: 323
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Quote:
I love a good orb, but it can make mages rather dull. Out of interest, what is the spread pattern of OoD? Is it 'octagonal' rather than square? And what's the fall-off in damage as you move away from the epicentre? |
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#17 | |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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Quote:
in old days.... Kill Morgoth hitting it to the head with your bow. "tougher than I remember..." |
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#18 |
Ironband/Quickband Maintainer
Join Date: Nov 2007
Posts: 1,009
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I hope they all wake up and breathe at once.
A.
__________________
Ironband - http://angband.oook.cz/ironband/ |
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#19 |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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Looks like six Nalfeshnee, bunch of Mariliths and Vrocks which don't have distance attacks and one Balrog which doesn't have LoS.
Double fire resist would suffice. That Ancient Blue is more troublesome cause priests can't cast resist elec, but even that isn't a problem. Double-resist, teleport Ancient Blue away, couple of OoD to Nalfeshnee and you are safe until Balrog comes to view. Dealing with that Balrog OTOH can be problem this early. IIRC Balrog of Moria moves at speed +20, so even haste from potion is not enough. |
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#20 |
Knight
Join Date: Apr 2007
Posts: 977
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Plus he will probably summon minions.
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