Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old October 30, 2019, 03:40   #91
DavidMedley
Adept
 
Join Date: Oct 2019
Posts: 113
DavidMedley is on a distinguished road
Rubble

Rubble seems OP heh. Whenever I see a room full of rubble, I get excited! Item chance probably needs to be about 10% of what it is now.
DavidMedley is offline   Reply With Quote
Old November 3, 2019, 22:50   #92
DavidMedley
Adept
 
Join Date: Oct 2019
Posts: 113
DavidMedley is on a distinguished road
This goes back a while, I know, but the items and spells that don't allow a monster "saving throw" are just so much better than those that do. This really needs to be flattened out somehow or a big chunk of the items in the game are just trash.

I could be wrong - I'm not an Angband strategy expert - but that's how it looks to me.

Last edited by DavidMedley; November 4, 2019 at 04:57.
DavidMedley is offline   Reply With Quote
Old November 4, 2019, 00:39   #93
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 54
Posts: 7,832
Donated: $60
Nick is on a distinguished road
Quote:
Originally Posted by DavidMedley View Post
This goes back a while, I know, but the items and spells that don't allow a monster "saving throw" are just so much better than those that don't.
I think you'll need to rephrase that
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old November 4, 2019, 04:58   #94
DavidMedley
Adept
 
Join Date: Oct 2019
Posts: 113
DavidMedley is on a distinguished road
Ah, I see it now. Thanks.
DavidMedley is offline   Reply With Quote
Old November 4, 2019, 05:03   #95
DavidMedley
Adept
 
Join Date: Oct 2019
Posts: 113
DavidMedley is on a distinguished road
Free Action

I get Free Action as soon as possible and never let myself be without it thereafter. Died more than enough times 15 years ago, so my info may be out of date. But it just seems like the one that resist you can never be without for a huge chunk of the game. Does it have to be this way? A lot of other games give "stun resistance" after being stunned, which is what they call Angband's version of paralyzed. Could a mechanic like that be used to prevent monsters from chain-locking you until you're dead?
DavidMedley is offline   Reply With Quote
Old November 4, 2019, 05:09   #96
DavidMedley
Adept
 
Join Date: Oct 2019
Posts: 113
DavidMedley is on a distinguished road
It's kinda like the discussion we were having elsewhere about Protection From Evil. A monster with the ability to paralyze is super fucking deadly unless it doesn't work and then it never works. Very all-or-nothing.
DavidMedley is offline   Reply With Quote
Old November 10, 2019, 00:07   #97
DavidMedley
Adept
 
Join Date: Oct 2019
Posts: 113
DavidMedley is on a distinguished road
Back on the Necromancer

Read Minds is incredibly powerful. Does it map radius (PL/10)d(PL/10+1) squares around each mind read? It would be awesome if the in-game description added that it starts at level 10.

"and then, *starting at level 10* maps in a region around them"

* my addition
DavidMedley is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
3.5 Thoughts EpicMan Vanilla 5 March 29, 2014 00:45
Thoughts on v4 CunningGabe v4 11 March 2, 2012 01:11
S thoughts Philip Variants 5 June 19, 2011 17:30
My thoughts on 3.1.1 TJS Vanilla 2 August 14, 2009 05:20
3.1.0 thoughts TJS Vanilla 11 January 15, 2009 17:39


All times are GMT +1. The time now is 11:54.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2019, vBulletin Solutions Inc.