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Old October 9, 2011, 16:57   #21
Derakon
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It feels weird to me to have every door in the dungeon be teetering on the brink of destruction, though. I mean, doors are not complex devices; they shouldn't be expected to break unless put in a strenuous situation.
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Old October 9, 2011, 17:03   #22
Timo Pietilä
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Quote:
Originally Posted by Derakon View Post
It feels weird to me to have every door in the dungeon be teetering on the brink of destruction, though. I mean, doors are not complex devices; they shouldn't be expected to break unless put in a strenuous situation.
One way to solve this is to make opening door make you step in it, and same for monsters. That would be a bit risky though, because you do not know what is at other side of the door.

Maybe separate open command that doesn't move you, and open with movement (like just walking in it like if it isn't there). If the door is locked then open with movement wouldn't work.
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Old October 9, 2011, 17:07   #23
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Quote:
Originally Posted by Derakon View Post
It feels weird to me to have every door in the dungeon be teetering on the brink of destruction, though. I mean, doors are not complex devices; they shouldn't be expected to break unless put in a strenuous situation.
I guess all the snagas are running around fixing doors when they aren't busy cringing from bright lights.
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Old October 9, 2011, 18:14   #24
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Originally Posted by Timo Pietilä View Post
One way to solve this is to make opening door make you step in it, and same for monsters. That would be a bit risky though, because you do not know what is at other side of the door.

Maybe separate open command that doesn't move you, and open with movement (like just walking in it like if it isn't there). If the door is locked then open with movement wouldn't work.
How about changing the current behaviour so that moving into a closed door causes "open and step forward", while using 'o' or alter just opens it without you moving? That way the player could choose between haste and caution according to situation, while monsters would always use the former behaviour.
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Old October 9, 2011, 18:24   #25
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Or give the monster/npc a % chance to step into the doorframe everytime it opens a door and/or a % chance it will step into the doorframe if standing next to a door being opened by the player?
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