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#1 |
Rookie
Join Date: Jan 2009
Location: Paris
Age: 31
Posts: 10
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Need some Weapon and Armor advice.
Hi,
I apologize for my bad English level. I would like to ask you for advice concerning a character whom I have now played (with cheating) for three years. Stats : Code:
Name Gorgall Self RB CB EB Best Sex Male Age 29 STR! 18/100 +4 +5 +5 18/240 Race Half-Troll Height 82 INT! 18/100 -4 -2 +3 18/70 Class Warrior Weight 208 WIS! 18/100 -2 -2 +3 18/90 Title Lord Status 1 DEX! 18/100 -4 +2 +3 18/110 HP 1218/1218 Maximize Y CON! 18/100 +3 +2 +8 18/230 SP 0/0 Preserve Y CHR! 18/100 -6 -1 +0 18/30 Level 48 Armor [35,+111] Saving Throw Superb Cur Exp 4266850 Fight (+20,+20) Stealth Fair Max Exp 4266850 Melee (+28,+31) Fighting Legendary Adv Exp 4800000 Shoot (+40,+22) Shooting Legendary MaxDepth 2700 ft Blows 5/turn Disarming Superb Gold 1568282 Shots 2/turn Magic Device Excellent Burden 123.5 lbs Perception Bad Speed +1 Infra 30 ft Searching Poor I hesitate between : a) Armors : The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. The Leather Scale Mail 'Thalkettoth' (-1) [11,+20] (+3) It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. b) Weapons : The Small Sword 'Sting' (1d6) (+8,+8) (+2) It increases your strength, dexterity, and constitution by 2. It increases your speed and attack speed by 2. It slays animals, orcs, undead, and all evil creatures. It provides resistance to fear and light. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. A War Hammer (Defender) (3d3) (+7,+12) [+6] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, lightning, fire, and cold. It sustains your constitution. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It increases your strength and constitution by 3. It increases your stealth by 3. It slays orcs, trolls, and demons. It provides resistance to acid, lightning, fire, cold, and blindness. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. c) Shooting Wepons : A Sling of Extra Might (x2) (+12,+11) (+1) It increases your shooting power by 1. The Long Bow 'Belthronding' (x3) (+20,+22) (+1) It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It provides resistance to disenchantment. It cannot be harmed by the elements. Some other questions : I am playing now in dl53-55 (~2700 ft.). I did not find any object that would grant me resistance to chaos, but I have already matched chaos creatures. How deep are chaos resistances ? Here's part of my inven : j) a Lead Rod of Drain Life k) 4 Titanium Rods of Fire Bolts l) 4 Silver-Plated Rods of Frost Bolts I use k and l very rarely, for arrows/bolts are way better? Should I forget them ? j is powerful but I can use it about 1 time in 5, so arrows are better too. Should I remove it ? Thanks for your advice marteo |
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#2 |
Knight
Join Date: Dec 2007
Location: Poland, Katowice
Age: 30
Posts: 589
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a) Depends. Have you another source of rConfu? I'd rule out Rohirrim anyways. Probably Thalkettoth.
b) Sting c) the Longbow. The sling's cheap stuff compared!
__________________
If you can convincingly pretend you're crazy, you probably are. |
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#3 |
Rookie
Join Date: Jan 2009
Location: Paris
Age: 31
Posts: 10
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Ooops sorry, have copied the wrong item.
It should have been : a Heavy Crossbow of Extra Shots (x4) (+19,+9) (+1) It increases your shooting speed by 1. instead of the sling. Well, I do not have any other source of rConfu. Sting (that you seem to prefer) gives already some speed advantage. Why not, then, Caspanion ? Edit : I have just tested Taklletooth and Sting by 2700' Have been confused when fighting a lesser Balrog and 4 Marilith's... Fight ended good for me, but that was not evident (although it shoult be evident) Edit : I just found 'the chain mail of Arvedui' (not *identified*). Better than the others items, perhaps ? Amazing to play with +6 or +16 speed, but confusion is perilous. One more question (plus the others ones ![]() What is 'ESP' ? I see it always in my self-knowledge. Thanks Last edited by marteo; January 17, 2009 at 23:47. |
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#4 |
Adept
Join Date: Apr 2007
Age: 33
Posts: 131
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Rings of Lightning and Protection are pointless. A ring or two of Damage would be best, but even a Ring of Dexterity would be useful as it would probably get you an extra blow with
p) The Glaive of Pain (9d6) (+0,+30) It cannot be harmed by the elements. It might have hidden powers. which is easily your best weapon. As a warrior, weapons are for killing stuff, anything else is just a bonus ![]() Caspanion is your only source of poison and confusion resistances, both of which (the former particularly) are vital, so go for that. I would also wear j) The Hard Leather Cap of Thranduil [2,+8] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. since it provides telepathy (telepathy and ESP are the same: they make you able to sense most monsters within a certain range even if they're not visible). (the dump, btw, is at http://angband.oook.cz/ladder-show.php?id=8507 for anyone who is reading the thread but doesn't check recent Ladder posts) |
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#5 |
Rookie
Join Date: Jan 2009
Location: Paris
Age: 31
Posts: 10
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The glaive of Pain, my best weapon ?
maybe, but I *do* need speed, and two armors are enough for me to have -1 speed. And Sting has more useful powers (since it is bonus, as you say...) Tharanduil provides telepathy. The crown of Might increases the most important 3 stats by 2. They have the same AC value. I often zap the rods of detection (that is the reason for me to carry 3 of them) : you can be sure that I see major monsters before I am bound to fight them. |
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#6 |
Prophet
Join Date: Mar 2008
Posts: 2,729
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You are correct because he is playing 306. In 310, a ring of lightning in conjunction with Pain is monstrously powerful, effectively doing 125 damage [plus other bonuses] per hit against anything lacking elec resistance, plus more criticals on top of that.
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#7 |
Rookie
Join Date: Jan 2009
Location: Paris
Age: 31
Posts: 10
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Hello,
I am now at dlvl 60 and more, and I cannot beat Azriel, Uriel and Gabriel; Sould I go deeper in order to find artifacts giving me nethr res, but still not being sure that I can survive in deeper dlvls... or first of all must I try to beat them dangerously ? May I wear a Ring of dam+11 or Barahir, or a Ring of dex+3 ? Last edited by marteo; February 8, 2009 at 15:24. |
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#8 | |
Angband Devteam member
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Quote:
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#9 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,726
Donated: $40
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What magnate said. If you avoid "dangerous" fights and save them for later, you are less likely to need to cheat. And the game is a lot more fun.
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#10 |
Rookie
Join Date: Jan 2009
Location: Paris
Age: 31
Posts: 10
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ok, i'll do so... I have always tried to avoid mass savefile backups, but, eh, you know...
and what about the rings ? I have got : Barahir (see dump for specs) speed+5 dext+3 dam+14 Thanks a lot for the advice ! |
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