Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old February 27, 2010, 16:26   #1
grassy
Rookie
 
Join Date: Dec 2009
Posts: 21
grassy is on a distinguished road
Resistances cumulative?

If I have more than 1 item offering resistance will I have more resistance? Also - if I have all resistances, is there a benefit to using Scab's resistance spell?
grassy is offline   Reply With Quote
Old February 27, 2010, 16:33   #2
Napsterbater
Adept
 
Join Date: Jun 2009
Posts: 177
Napsterbater is on a distinguished road
No and yes. Temporary resistance from potions and spells stacks with resistances conferred by armor and weapons. But multiple sources of temp resistance don't stack with each other and neither do multiple pieces of weapons and armor with resistance.
Napsterbater is offline   Reply With Quote
Old February 27, 2010, 16:36   #3
buzzkill
Prophet
 
buzzkill's Avatar
 
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
buzzkill is on a distinguished road
You can get one resist from your equipment, and a second resist from potion, scrolls, or spells. Additional resists are worthless. I think.

1 resist = 66%, 2 resists=88%. I think.
__________________
www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.
buzzkill is offline   Reply With Quote
Old February 27, 2010, 17:00   #4
fizzix
Prophet
 
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,025
fizzix is on a distinguished road
Quote:
Originally Posted by buzzkill View Post
You can get one resist from your equipment, and a second resist from potion, scrolls, or spells. Additional resists are worthless. I think.

1 resist = 66%, 2 resists=88%. I think.
furthermore this only applies for fire, elec, cold and acid

you cannot stack poison, which has a max damage of 800 and 66% from resist.

Higher level resists (confusion, light, dark, nexus, sound, nether, shards, chaos, disenchant) have damage reduction that is randomized depending on the resist. They max out at 50% and go as low as about 15-20% reduction. They do completely block side effects.
fizzix is offline   Reply With Quote
Old February 27, 2010, 17:17   #5
grassy
Rookie
 
Join Date: Dec 2009
Posts: 21
grassy is on a distinguished road
wow - that's bad news. So even with poison resist you have a a 1/3 chance of dying from high level poisoners with hp less than 800! Pretty low odds. How'd you tackle these - or just avoid?
grassy is offline   Reply With Quote
Old February 27, 2010, 18:06   #6
Derakon
Prophet
 
Derakon's Avatar
 
Join Date: Dec 2009
Posts: 9,022
Derakon is on a distinguished road
Damage from breath attacks is a third of the monster's HP, then capped based on the element. For the basic four (fire, electricity, acid, cold) the cap is 1600; for poison it's 800, and everything else is lower (IIRC nether is capped at 550 and light at 400, for example). This number is then reduced by your resistances. For the basic four and poison, resistance cuts damage to 1/3rd its normal value; thus, the maximum damage a single-resisting character can take from fire is 533 and from poison is 266.

For all other elements, resistances cut damage by a random amount as Fizzix described.
Derakon is offline   Reply With Quote
Old February 27, 2010, 18:17   #7
Sirridan
Knight
 
Sirridan's Avatar
 
Join Date: May 2009
Posts: 560
Sirridan is on a distinguished road
And double resisted base 4 are 177 damage. And acid is cut by 1/2 by armor. Lightning is the worst because its hard to get double resist for it. Although with scab that is a non issue.
Sirridan is offline   Reply With Quote
Old February 27, 2010, 18:43   #8
Marble Dice
Swordsman
 
Join Date: Jun 2008
Location: Portland, OR, USA
Posts: 412
Marble Dice is on a distinguished road
To clarify:

Resistance (found on gear) to acid, elec, fire, cold, and poison always reduces damage taken by 66% (reduces to 1/3). If you would normally take 600 damage from one of these five elements, with resistance you will only take 200.

Temporary resistance from potions, activations, or spells is called opposition, and is only available for acid, elec, fire, cold and poison. It stacks multiplicatively with resistance, and also always reduces damage by 66% (reduces to 1/3). If you would normally take 600 damage from one of these five elements, with resistance and opposition you will take only 66 damage.

Resistance (but not opposition) to other "high elements" is available, but it has a random amount of damage reduction, between 14% to 50% (reduces to 6/7 to 6/12).
Marble Dice is offline   Reply With Quote
Old February 27, 2010, 19:17   #9
miyazaki
Adept
 
miyazaki's Avatar
 
Join Date: Jan 2009
Location: BC, Canada
Age: 46
Posts: 227
miyazaki is on a distinguished road
Quote:
Originally Posted by Marble Dice View Post
To clarify:

Resistance (found on gear) to acid, elec, fire, cold, and poison always reduces damage taken by 66% (reduces to 1/3). If you would normally take 600 damage from one of these five elements, with resistance you will only take 200.

Temporary resistance from potions, activations, or spells is called opposition, and is only available for acid, elec, fire, cold and poison. It stacks multiplicatively with resistance, and also always reduces damage by 66% (reduces to 1/3). If you would normally take 600 damage from one of these five elements, with resistance and opposition you will take only 66 damage.

Resistance (but not opposition) to other "high elements" is available, but it has a random amount of damage reduction, between 14% to 50% (reduces to 6/7 to 6/12).
What about rconf that you get from eating a certain mushroom? Is this only against confusion effects? Or does it count as 'resistance' and not stackable with armour, etc.?
miyazaki is offline   Reply With Quote
Old February 28, 2010, 14:47   #10
Magnate
Angband Devteam member
 
Join Date: May 2007
Location: London, UK
Posts: 5,060
Magnate is on a distinguished road
Send a message via MSN to Magnate Send a message via Yahoo to Magnate
Quote:
Originally Posted by miyazaki View Post
What about rconf that you get from eating a certain mushroom? Is this only against confusion effects? Or does it count as 'resistance' and not stackable with armour, etc.?
This is an interesting point. Canonically only the basic 4 elements + poison allow double resist. Personally I'd favour moving to a more logical system where every element has a double resist possible (even if some of them are not available via any items). Or even an O-type system of percentage resistances (where you can stack several sources up to a cap). Not sure if Takk is up for any of this though.
Magnate is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Ranged Weapons, Armor and Resistances. Oh my! steeg1234321 Vanilla 8 March 18, 2008 18:36


All times are GMT +1. The time now is 12:20.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2023, vBulletin Solutions Inc.