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Old May 2, 2016, 12:40   #131
PowerWyrm
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Quote:
Originally Posted by TheHairyOne View Post
Except I just tried to download them and had the same problem. 8(
Just tried from my computer at work and indeed it doesn't work. It was working yesterday because I tried from my computer at home which has direct access to the directory. Seems like they removed the possibility to use the shortened links... I'll have to get the full links and replace the short ones. Should be back to normal tonight.
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Old May 2, 2016, 14:07   #132
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Quote:
Originally Posted by PowerWyrm View Post
Just tried from my computer at work and indeed it doesn't work. It was working yesterday because I tried from my computer at home which has direct access to the directory. Seems like they removed the possibility to use the shortened links... I'll have to get the full links and replace the short ones. Should be back to normal tonight.
Ah, good to know. Thanks for taking care of the problem promptly. I will check it later and make sure its fixed.

EDIT: Not fixed as of 5:40pm CST

Last edited by TheHairyOne; May 2, 2016 at 23:43.
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Old May 3, 2016, 12:19   #133
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Should be fixed. Be sure to wipe the cache to force a reload of the page.
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Old May 5, 2016, 11:45   #134
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New PWMAngband 1.1.11 build 9 released!

Finally with mangband.org back online, I was able to port the latest code changes and fixes from MAngband 1.x. The "get out of icky screen" option has been reworked to allow basic commands (casting + using items) to be executed without being interrupted. Also implements a few coding changes/fixes from vanilla Angband.

List of changes:

- Add owner info for DMs (artifact list)
- Change message for wilderness food and add a tiny bit of healing
- Remove artifact dropping restriction from ironman
- Bypass the "Get out of icky screens when disturbed" option for the following commands: Wear/wield an item ('w'), Use a staff ('u'), Aim a wand ('a'), Zap a rod ('z'), Activate an object ('A'), Eat some food ('E'), Quaff a potion ('q'), Read a scroll ('r') and Cast a spell ('m')
- Change tomb preposition for date
- Fix buffer overflow in console
- Players shouldn't be able to pickup items while paralyzed
- Fix crash when quitting the GCU client
- Fix small visual glitch when displaying the non crypted password as xxxxxx
- New sound module (for SDL and Windows clients)
- Parser arg to state err or quit on file not found
- Use array of buffers in format(), allow up to 5 consecutive calls
- Replace calls to quit(format()) and plog(format()) by quit_fmt() and plog_fmt()
- Always alloc/dealloc interactive_file string
- Rename init_stuff() to init_stuff_win() on windows client
- Ensure returned string is static in conf_get_string()
- Ensure msg_log[i] check is not pointless
- Add const qualifier to temporary "c" char* in do_cmd_observe
- Ensure virt_channels are initialized
- Quit early when there's no space for special levels
- Add proper command-line parsing to mangclient
- Fix some warnings
- Replace all occurences of strcasecmp/strncasecmp with my_stricmp/my_strnicmp
- Normalize name/pass buffer and string lengths
- Fix a possible overflow during chat channel cycling
- Replace calls to fprintf with no format specifier (file_putf -> file_put)
- Cleanup name checking a bit
- When both special pre-designed level and town exist for a given depth, load the town on no_recall or more_towns servers and the level on other servers

Files updated: binaries and source code.
Files are available for download at the usual location: http://powerwyrm.monsite-orange.fr
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Old June 9, 2016, 14:03   #135
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Huh oh... it seems the code that lets monster breathe is completely broken in the latest version. No idea when this changed. Instead of breathing at the player, monsters breathe in a random direction... I need to fix that quickly.
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Old June 10, 2016, 12:25   #136
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Quote:
Originally Posted by PowerWyrm View Post
Huh oh... it seems the code that lets monster breathe is completely broken in the latest version. No idea when this changed. Instead of breathing at the player, monsters breathe in a random direction... I need to fix that quickly.
Quote:
New PWMAngband 1.1.11 build 6 released!

List of changes:

- Use a random direction if no direction is given for breathing effects
And there's the proof of my stupidity... Anyway this is now fixed an a new build should be available tonight.
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Old June 10, 2016, 19:33   #137
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New PWMAngband 1.1.11 build 10 released!

Fixed an entertaining bug about breathing and two minor ones.

List of changes:

- Fix monsters breathing at a random square next to the player instead of breathing directly at the player
- Redraw the floor when walking over objects while wearing an auto-ID item
- Learn object activation on use, not automatically when the object is created

Files updated: binaries and source code.
Files are available for download at the usual location: http://powerwyrm.monsite-orange.fr
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Old August 25, 2016, 09:27   #138
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Quote:
Originally Posted by Jonas
Hello,

It looks like there is a problem with the MAngband forums so I thought I'd message you here.

I've played mostly as Zenith in the past.

I think I found a bug in the 1.1.11 (build 10) server.
Attempting to start a new quest after defeating Morgoth seems to freeze the server. My client(on the same machine as the server) give repeated Time Out messages. When restarting the client, I can not connect to localserver. There are no error messages on the server window. I can connect after restarting the server.

Let me know if there is anything you need from me for troubleshooting.

Cheers,
Jason
Nice find. Starting a new quest when your max depth is greater than 107 will try to pick up a non-unique monster which base level is at least 102... and there are no such monsters in PWMAngband. So the server goes in an endless loop...

I'll fix that asap.
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Old August 26, 2016, 20:46   #139
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Originally Posted by PowerWyrm View Post
Nice find. Starting a new quest when your max depth is greater than 107 will try to pick up a non-unique monster which base level is at least 102... and there are no such monsters in PWMAngband. So the server goes in an endless loop...

I'll fix that asap.
PWMAngband 1.1.11 build 10 has been silently updated with the corresponding fix. Just re-download the binaries and replace mangband.exe with the new executable (nothing else has changed).
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