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Old February 16, 2017, 08:45   #1
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[4.0.5] Bug in object power

During the porting of new object power calculations to PWMAngband, I was looking at the differences in the result vs 4.0.5 and discovered the following bug: ac power is directly proportional to ac, which means that a plain iron crown [0,+0] gets a final power of 0. What happens in PWMAngband also happens in 4.0.5: the crown is unsellable.

From what I see in the code, it's just the base armour power (BASE_ARMOUR_POWER = 1) added when ac is positive instead of always added. This could also be fixed in the nightlies.
PWMAngband variant maintainer - check (or to learn more about this new variant!

Last edited by PowerWyrm; February 16, 2017 at 09:00.
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