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Old March 16, 2017, 09:49   #1
TheQuest
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Join Date: Aug 2013
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Unhappy Auto-destroy {average} and lower, but leave {good} and better?

Hi!

Question in subject. In my Auto-destroy prefs I have tried to use:

1. !average weapons
2. !average common weapons


Same for armors. Both of them destroyed my {good} armors as well.

How to change it so that {good} and better were not destroyed?
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Old March 16, 2017, 10:01   #2
wobbly
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Location: Adelaide, Australia
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This poschengband or a different variation?

!average common weapons works for me fine. You've presumably got another line somewhere destroying good.

Edit: If you want a quick and dirty fix, stick ~good common weapons at the very top of the page or just good common weapons.

Last edited by wobbly; March 16, 2017 at 10:06.
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Old March 16, 2017, 10:24   #3
TheQuest
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Quote:
Originally Posted by wobbly View Post
This poschengband or a different variation?

!average common weapons works for me fine. You've presumably got another line somewhere destroying good.

Edit: If you want a quick and dirty fix, stick ~good common weapons at the very top of the page or just good common weapons.

Maybe you can pinpoint me where might be the problem. Here's my auto-pickup-destroy options:

Code:
#***
#***  You have activated the Auto-Picker Editor for the first time.
#***  Since user pref file for autopick is not yet created,
#***  the default setting is loaded from lib/pref/pickpref.prf .
#***


#########################################
# Consumables
#########################################
mushroom of restoring#!E

potions:resist#!k!q
potions:resistance#!k!q
potions:stone skin#!k
potions:heroism
potions:speed#!k!q
potions:giant strength#!k

potions:enlightenment

potions:of strength#!k
potions:of intelligence#!k
potions:of wisdom#!k
potions:of dexterity#!k
potions:of constitution#!k
potions:of charisma#!k
potions:augmentation#!k

potions:experience
potions:polymorph#!k
potions:new life#!*!*
potions:self knowledge#!k

potions:curing
potions:healing#!k!q
potions:of life#!k!q
potions:*healing*#!k!q
potions:restore mana#!k!q

?:[NOT [EQU $CLASS Berserker]]
scrolls:artifact creation#!*
scrolls:of destruction#!*
scrolls:mass genocide#!*
scrolls:genocide#!*
scrolls:forest creation
scrolls:wall of stone
scrolls:acquirement#!*
scrolls:banish
?:1

#########################################
# Devices
#########################################
#identified rings more value than 5000
#identified amulets more value than 5000
?unidentified rings
?unidentified amulets
#!identified rings
#!identified amulets

rods:angelic healing#@zh!s!d!k
rods:heroic speed#@zs!s!d!k
?staves:healing#@uh!s!d!k
?staves:speed#@us!s!d!k
?staves:destruction#@ud!s!d!k
?wands:rocket#@ar!s!d!k
?wands:disintegrate#@ad!s!d!k

?:[OR [EQU $CLASS Mage High-Mage Sorcerer] [EQU $RACE Beholder Lich] ]
wizardstaff
?:1

?unidentified rods
?unidentified staves
?unidentified wands

#########################################
# Armor
#########################################

power dragon
balance dragon

dragon gloves
dragon boots
dragon shield
dragon helm
dragon wings
dragon fang
armors:dragon

elven cloak
shadow cloak
mirror shield

#########################################
# Weaponry
#########################################

weapons:poison needle
diamond edge
#rune sword
blade of chaos

?unidentified dice boosted weapons
?unidentified dice boosted shooters
~?unidentified ego

~dice boosted weapons
~dice boosted shooters

#########################################
# Corpses
#########################################

?:[EQU $RACE Possessor]
~wanted corpses#Wanted!k!k!k
wanted skeletons#Wanted!k!k!k
~corpses more level than 0

?:[NOT [EQU $RACE Possessor]]
wanted corpses#Wanted!k!k!k
wanted skeletons#Wanted!k!k!k
?:1

#########################################
# Spellbooks
#########################################

?:[EQU $CLASS Sorcerer]
fourth spellbooks#!s!d!k
third spellbooks#!k
~second spellbooks#!k
~first spellbooks#!k

?:[EQU $CLASS Sorcerer Red-Mage]
~second spellbooks#!k
~first spellbooks#!k

?:[NOT [EQU $CLASS Sorcerer Red-Mage]]
first realm's fourth spellbooks#@md!s!d!k
first realm's third spellbooks#@mc!k
~first realm's second spellbooks#@mb!k
~first realm's first spellbooks#@ma!k

second realm's fourth spellbooks#@mh!s!d!k
second realm's third spellbooks#@mg!k
~second realm's second spellbooks#@mf!k
~second realm's first spellbooks#@me!k
?:1

#########################################
# Auto-ID Unaware and Collecting Items
#########################################

?unaware items

collecting potions
collecting scrolls
(collecting items

#########################################
# Destroy Junk
#########################################

?:[EQU $CLASS Archer]
junk:^broken skull
junk:^broken bone
skeletons

?:[EQU $CLASS Ninja]
(~ego lights:of darkness
feanorian
Iron Spike#@v0
?:1

!potions:apple juice
#!statue
#!figurine

?:[GEQ $LEVEL 12]
!nameless common armors

?:[GEQ $LEVEL 12]
!nameless common weapons
!nameless common shooters

?:[GEQ $LEVEL 12]
!average weapons
!average shooters
!average armors
!cursed nameless common items
?:1

?:[LEQ $LEVEL 34]
#(unidentified armors
#(unidentified weapons
#(unidentified shooters
?:1

~special items
!worthless items
#!unusable items
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Old March 16, 2017, 14:04   #4
EpicMan
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Location: Dallas, Texas, USA
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You have these lines in there that are destroying {good} equipment:
?:[GEQ $LEVEL 12]
!nameless common armors

?:[GEQ $LEVEL 12]
!nameless common weapons
!nameless common shooters

"nameless" destroys average, bad, and good items. Note that this only takes effect if you are level 12 or higher. May just want to bump it up to 20 or higher; by that time egos will be common enough to replace good items as sell fodder (assuming you are wanting to sell good items).
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Old March 17, 2017, 06:38   #5
TheQuest
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Quote:
Originally Posted by EpicMan View Post
You have these lines in there that are destroying {good} equipment:
?:[GEQ $LEVEL 12]
!nameless common armors

?:[GEQ $LEVEL 12]
!nameless common weapons
!nameless common shooters

"nameless" destroys average, bad, and good items. Note that this only takes effect if you are level 12 or higher. May just want to bump it up to 20 or higher; by that time egos will be common enough to replace good items as sell fodder (assuming you are wanting to sell good items).
Thanks for explanation!
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