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Old March 8, 2012, 23:09   #41
Magnate
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Github .....?
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"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila
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Old March 9, 2012, 08:24   #42
Antoine
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Quote:
Originally Posted by Magnate View Post
Github .....?
https://github.com/antoine-from-rgrd/Minimal

It's kind of a cool experiment

But be warned, it's early days yet; it's bound to be unbalanced and buggy; there could be crash bugs; there's no helpfiles; etc.

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Old March 9, 2012, 22:31   #43
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Quote:
Originally Posted by Antoine View Post
[url]But be warned, it's early days yet; it's bound to be unbalanced and buggy; there could be crash bugs; there's no helpfiles; etc.
So not like v4 then. Definitely not.
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Old March 22, 2012, 09:21   #44
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Right!

Try this:
minimal

It may be buggy, so I suggest backing up your savefile now and then.

And I imagine the balance needs a lot of work!

But enjoy,
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Old March 22, 2012, 12:58   #45
Djabanete
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Have dump, tried to post, Oook didn't like it, "unknown variant."

Observations:
UI gripes
(1) All walls should be tile 127 (solid block) instead of 37 (#). Very annoying to have to
change manually.
(2) Dislike it that when you move over an item, the game forces you to manually ignore it
if you don't want to pick it up. Prefer ignoring floor items by default ("you see
a potion") and picking up using "g".
(3) Not really a gripe: bought 99 rations by mistake, and selling was disabled. Whoops
(4) MAJOR: Roguelike commands: while in targetting interface, "l" key does not work.
hjkbnyu all do work though. "l" is also broken when you're looking around using
"x" command.
(5) Not sure if related to (4): When you're in roguelike commands, when you step on an item,
you get a dialog asking if you want to pick it up, and pressing "l" picks it up.
Other directional keys don't behave this way.


Balance
(*) Goblin/Orc/Uruk: Balanced.
(*) Rattlesnake: Balanced.
(*) Kobold: Too weak. Double their HP.
(*) Jackal: Too weak. Increase their HP by 50%.
(*) Kobold Mage and Kobold Archer: Balanced.
(*) Poltergeist: Too strong.
(*) White Dragons: Balanced. However, Dragons shouldn't be this weak and shallow IMHO.
(*) Dark Elf: Balanced.
(*) Thief: Too weak. Give him small arrows.
(*) Giant Spider: Balanced.
(*) Priest: Balanced.
(*) Frozen Spirit: Too strong.

Chardump right after first dungeon dive; RDSM and Shield of RLD purchased at the Black Market.
Code:
 [Minimal 1.0.0 Character Dump]

 Name   Dwalin                            Self RB CB  EB   Best
 Sex    Male           Age      47 STR:     17 +2 +5  +0  18/60
 Race   Dwarf          Height   48 INT:     10 -3 -2  +0      5
 Class  Warrior        Weight  146 WIS:     10 +2 -2  +0     10
 Title  Swashbuckler   Status   40 DEX:     17 -2 +2  +0     17
 HP     245/245                    CON:     17 +2 +2  +0  18/30
 SP     0/0            Level    17 CHR:     10 -3 -1  +0      6

 GameTurn       77712  Armor   [36,+34] Saving Throw        45%
 PlayerTurn      8643  Fight    (+2,+3) Stealth            Good
 Cur Exp         2931  Melee    (+7,+8) Fighting         Heroic
 Max Exp         5923  Shoot    (+2,+0) Shooting         Superb
 Adv Exp          549  Blows     3/turn Disarming           46%
 MaxDepth      450 ft  Shots     0/turn Magic Device         38
 Gold              10  Speed         +1 Perception      1 in 38
 Burden        80 lbs  Infra      70 ft Searching           21%
 % Burden         26%

 You are the only child of a Dwarven Miner. You are a credit to
 the family. You have dark brown eyes, straight brown hair, a
 two foot beard, and a dark complexion.


  [Character Equipment Stat Modifiers, Sustains and Flags]

(+/-)             
      |    ~[()]]]               |    ~[()]]]
      abcdefghijkl@              abcdefghijkl@
 Str: .............        Str:  .............
 Int: .............        Int:  .............
 Wis: .............        Wis:  .............
 Dex: .............        Dex:  .............
 Con: .............        Con:  .............
 Chr: .............        Chr:  .............
      abcdefghijkl@              abcdefghijkl@ 
 Acid:.............        Blind:............+ 
 Elec:.............        Confu:............. 
 Fire:......+......        Sound:............. 
 Cold:.............        Shard:............. 
 Pois:.............        Nexus:............. 
 Fear:......+......        Nethr:............. 
 Lite:........+....        Chaos:............. 
 Dark:........+....        Disen:............. 
      abcdefghijkl@              abcdefghijkl@ 
S.Dig:.............        Stea.:.......+...+.
Feath:.............        Sear.:.............
PLite:.............        Infra:.............
Regen:.............        Aggr.:.............
Telep:.............        Speed:.............
Invis:.............        Blows:.............
FrAct:.............        Shots:.............
HLife:.............        Might:.............
      abcdefghijkl@              abcdefghijkl@
      |    ~[()]]]               |    ~[()]]] 

  [Character Equipment]

a) a Main Gauche (1d5) (+5,+5)
   It gives you 3 attacks per turn.  
   
b) (nothing)
c) (nothing)
d) (nothing)
e) (nothing)
f) a Brass Lantern (12331 turns)
   It cannot be harmed by fire.  
g) Red Dragon Scale Mail (-1) [22,+5]
   It provides resistance to fire and fear.  It cannot be harmed
   by acid or fire.  
h) a Cloak of Stealth [1,+8] (+2 stealth)
   It increases your stealth by 2.  It cannot be harmed by acid.
   
i) a Shield of Resist Light and Dark [4,+10]
   It provides resistance to light and dark.  It cannot be
   harmed by acid.  
j) a Helm [5,+0]
k) a Set of Gauntlets [2,+3]
l) a Pair of Shoes of Stealth [2,+7] (+2)
   It increases your stealth by 2.  It cannot be harmed by acid 
   or fire.  
   It was dropped by Wormtongue, Agent of Saruman at a depth of 250
   ft.


  [Character Inventory]

a) 14 Pieces of Lembas
b) 11 Flasks of oil
c) a Potion of Cure Light Wounds
d) 7 Potions of Cure Critical Wounds
e) 5 Scrolls of Phase Door
f) 4 Scrolls of Teleportation
g) 7 Scrolls of Word of Recall {25% off}
h) 12 Scrolls of Identify {25% off}
i) 2 Rods of Door/Stair/Trap Location
j) a Wand of Stinking Cloud

  [Home Inventory Stat Modifiers, Sustains and Flags]

(+/-)                          
       ~}{{                            ~}{{                    
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
 Str:  ........................  Str:  ........................
 Int:  ........................  Int:  ........................
 Wis:  ........................  Wis:  ........................
 Dex:  ........................  Dex:  ........................
 Con:  ........................  Con:  ........................
 Chr:  ........................  Chr:  ........................
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
 Acid: ........................ Blind: ........................
 Elec: ........................ Confu: ........................
 Fire: ........................ Sound: ........................
 Cold: ........................ Shard: ........................
 Pois: ........................ Nexus: ........................
 Fear: ........................ Nethr: ........................
 Lite: ........................ Chaos: ........................
 Dark: ........................ Disen: ........................
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
S.Dig: ........................ Stea.: ........................
Feath: ........................ Sear.: ........................
PLite: ........................ Infra: ........................
Regen: ........................ Aggr.: ........................
Telep: ........................ Speed: ........................
Invis: ........................ Blows: ........................
FrAct: ........................ Shots: ........................
HLife: ........................ Might: ........................
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
       ~}{{                            ~}{{

  [Home Inventory]

a) a Brass Lantern (14073 turns)
   It cannot be harmed by fire.  
b) a Longbow (x3) (+0,+0)
c) 32 Bolts (1d5) {good}
d) 41 Arrows (1d4) (+0,+0)

  [Options]

GAME PLAY OPTIONS:

Auto-scum for good levels                    : no  (auto_scum)
Allow the generation of themed levels        : no  (allow_themed_levels)
Map remembers all perma-lit grids            : yes (view_perma_grids)
Map remembers all torch-lit grids            : no  (view_torch_grids)
Monsters exploit players weaknesses          : no  (smart_cheat)

BIRTH OPTIONS:

Adult: Items always sell for 0 gold          : yes (adult_no_selling)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts       : no  (adult_rand_artifacts)
Adult: Never stack objects on the floor      : no  (adult_no_stacking)
Adult: Have notes to written to a file       : no  (adult_take_notes)
Adult: All levels generated small            : yes (adult_force_small_lev)
Adult: Generate connected stairs             : no  (adult_conected_stairs)
Adult: Disable quests                        : yes (adult_no_quests)
Adult: Disable player ghosts                 : yes (adult_no_player_ghosts)
Adult: Disable store services                : yes (adult_no_store_services)
Adult: Disable extra artifacts               : yes (adult_no_xtra_artifacts)
Adult: Start with more money and no equipment: yes (adult_birth_money)
Adult: Prevent unusual terrains or dungeons  : yes (adult_simple_dungeons)

CHEAT OPTIONS:

Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
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Old March 22, 2012, 13:16   #46
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Died shortly after... Crebain are horrible
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Old March 22, 2012, 13:22   #47
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Quote:
Originally Posted by Djabanete View Post
Have dump, tried to post, Oook didn't like it, "unknown variant."
Support added.
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Old March 22, 2012, 13:26   #48
Djabanete
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Thanks Pav! That was really fast.
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Old March 22, 2012, 19:47   #49
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Fantastic thanks djabanete, keep it up. I realised a bug overnight which is that some rings will be cursed with no means of uncursing . ill fix this in the next release, hopefully over the weekend, but in the meantime dont wield an unidentified ring. Amulets should be ok.
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Old March 22, 2012, 19:53   #50
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I'm thinking to replace the frozen spirit with a visible pack cold breather... White wolf perhaps. you will still need si before dreads turn up
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