Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old September 29, 2015, 11:29   #1
Calandor
Rookie
 
Join Date: Sep 2015
Posts: 14
Calandor is on a distinguished road
The Ability to Drop Gold in Player-Home

Does this exist, as an option? If items can be stored, why not gold? Or is the idea to just invest in an expensive item, then sell it later, to avoid wormtongue, smeagol, and the other thieves in the dungeon? Ty.
Calandor is offline   Reply With Quote
Old September 29, 2015, 12:16   #2
PowerWyrm
Veteran
 
PowerWyrm's Avatar
 
Join Date: Apr 2008
Posts: 1,891
PowerWyrm is on a distinguished road
Probably because gold is mostly useless in Angband. It's not like you're gonna buy your endgame gear from shops, but mostly find what you'll need. Start playing ironman games, and you'll see why gold is pretty much useless...

In multiplayer Angband, you get a command to drop gold, mainly because items can be traded between characters, so your 1M gold pieces you get at level 50 can be used to buy some nice boots of speed +10 if you don't have any, or a deep book, or even an artifact. In single player game, once you've passed the point of buying CCWs and recall scrolls, you can pretty much squelch gold.
__________________
PWMAngband variant maintainer - check http://www.mangband.org/forum/viewforum.php?f=9 to learn more about this new variant!
PowerWyrm is offline   Reply With Quote
Old September 29, 2015, 14:45   #3
Derakon
Prophet
 
Derakon's Avatar
 
Join Date: Dec 2009
Posts: 7,843
Derakon is on a distinguished road
As for thieves, if you kill them before leaving the level, they'll drop the gold they stole. It's not usually worth going out of your way to do so, though. Honestly the gold theft is far less annoying than the fact that the monster teleports away afterwards.
Derakon is offline   Reply With Quote
Old September 29, 2015, 15:42   #4
Timo Pietilš
Prophet
 
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,080
Timo Pietilš is on a distinguished road
Quote:
Originally Posted by Derakon View Post
As for thieves, if you kill them before leaving the level, they'll drop the gold they stole. It's not usually worth going out of your way to do so, though. Honestly the gold theft is far less annoying than the fact that the monster teleports away afterwards.
Some monsters steal items. That's a lot more annoying, and potentially even dangerous (you lose your only copy of Godly Insights for example).

Gold rarely means much.

[Spoiler] DEX 18/150 and above stops theft completely.
Timo Pietilš is offline   Reply With Quote
Old September 30, 2015, 00:20   #5
Calandor
Rookie
 
Join Date: Sep 2015
Posts: 14
Calandor is on a distinguished road
Quote:
Originally Posted by Derakon View Post
Honestly the gold theft is far less annoying than the fact that the monster teleports away afterwards.
Actually they're both annoying, since it's a little unclear whether the char is ready to take on uniques yet, or should even bother, (according to some guides). Whenever I pursue the thieves, they just steal more gold, and they typically regenerate hps quickly, so it may not be worth the trouble, as stated.

So this leads to avoiding the thieves, (at least until a specific char-level) -- but they seem to resurface on every level, and are a constant annoyance in the background, glomming certain rooms in given levels; etc.

Quote:
'Probably because gold is mostly useless in Angband. It's not like you're gonna buy your endgame gear from shops, but mostly find what you'll need.'
I'd read you could buy certain types of 80k items and similar things, (rarely), from the shops, not for long-term use, but just to prepare for the early-mid levels.

I usually play these types of games by just finding everything, but all guides for angband seem to indicate that this may not be the wisest idea: that instead, specific powers and resistances are useful; even essential, especially for newer players to this specific variant.

Quote:
[Spoiler] DEX 18/150 and above stops theft completely.
Yes, I'd read that. Also Int at 18/150 or so, gives a huge increase to mana, and spells/per/level. For that reason, I'm trying to prepare the mage for levels 30-32 or so, where stat potions reputedly reside, by stockpiling gold and buying or finding useful items. On the other hand, the longer one waits to dive to early-mid, the fewer level-gains with maxed-out INT and CON, so the fewer total SPs and HPs.

At some point, once I learn what monsters are safe and so on, (and once the minimal requirements for gear are more apparent), I'll probably try 'rushing' new characters to DLs 30/32, so as to gain the maximal benefit from said potions.

Quote:
Some monsters steal items. That's a lot more annoying, and potentially even dangerous
The idea seems to be to buy an expensive item, leave it in your house, then resell it later, (at a slight loss), if you need the gold later. Then the monsters can't steal it, (unless the rules are subsequently changed).

Quote:
Start playing ironman games
These seem an arbitrary attempt to make the game more interesting through a specific type of difficulty, which may not necessarily succeed. More specifically, they seem a little too 'arcade-style' or 'console-style' to really appeal: like nintendo rpgs from the 80s, or the equivalent.

Last edited by Calandor; September 30, 2015 at 00:37.
Calandor is offline   Reply With Quote
Old September 30, 2015, 00:33   #6
HallucinationMushroom
Knight
 
HallucinationMushroom's Avatar
 
Join Date: Apr 2007
Location: Indiana, U.S.A.
Age: 38
Posts: 762
HallucinationMushroom is on a distinguished road
I've had the same thought as you regarding gold deposit in the home. I think it would be a logical inclusion for the house, regardless of whether this is optimal play or not. There have been a few times that I wish I had that option myself. Don't hold your breath for it to be included, however.

Since there isn't really anything to buy to resell that is worth anything, I just buy potions/scrolls that will more than likely be useful down the road. I fall on the 'digital hoarder' side of the fence on this one. Any option to cram more stuff in my backpack or home I'm for. I think I still have a six pack of ale in Galadriel's mirror come to think of it... be back in a few hours...
__________________
You are on something strange
HallucinationMushroom is offline   Reply With Quote
Old September 30, 2015, 00:51   #7
Calandor
Rookie
 
Join Date: Sep 2015
Posts: 14
Calandor is on a distinguished road
Quote:
regardless of whether this is optimal play or not.
Neither optimal, nor sub-par; merely logical.

Quote:
Originally Posted by HallucinationMushroom View Post
I've had the same thought as you regarding gold deposit in the home. I think it would be a logical inclusion for the house, regardless of whether this is optimal play or not. There have been a few times that I wish I had that option myself. Don't hold your breath for it to be included, however.
Actually I have a better idea. Since this is a roguelike, after all, there should be a kobold-bank in, say, level 10 or so, of the dungeon, written in Cobol. If your character robs it successfully, then you may store items and gold there, (possibly for a slight 'fee', given the territory). Think of it as a Thieves' Guild test, or entry requirement..
Calandor is offline   Reply With Quote
Old September 30, 2015, 03:25   #8
Carnivean
Swordsman
 
Join Date: Sep 2013
Posts: 476
Carnivean is on a distinguished road
Quote:
Originally Posted by Calandor View Post
The idea seems to be to buy an expensive item, leave it in your house, then resell it later, (at a slight loss), if you need the gold later. Then the monsters can't steal it, (unless the rules are subsequently changed).
This is an old idea. Turn the "No selling" option on, and you'll get more gold than you could possibly ever use. You'll be tripping back to town far less often as well.
Carnivean is offline   Reply With Quote
Old September 30, 2015, 04:11   #9
Derakon
Prophet
 
Derakon's Avatar
 
Join Date: Dec 2009
Posts: 7,843
Derakon is on a distinguished road
The problem with allowing gold deposits at the home is that it vastly neuters thieves in the dungeon, because no sane player would ever go into the dungeon with more than 0 gold in their wallet. It also means that every time you go to town you have to start with going to the home to withdraw your cash, and end with going to the home to deposit said cash again.

You might as well just change the game so thieves can only steal the money you've found since you last went to town...but that in turn incentivizes returning to town frequently, which is exactly the opposite of what the devs have been aiming towards in the last few versions.
Derakon is offline   Reply With Quote
Old September 30, 2015, 06:43   #10
mushroom patch
Swordsman
 
Join Date: Oct 2014
Posts: 298
mushroom patch is an unknown quantity at this point
Here's a crazy idea: Remove thieves.
mushroom patch is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
ability interaction wobbly Sil 14 February 28, 2015 09:22
ability information, angband 3.5.1 Tibarius Vanilla 9 January 5, 2015 15:03
No ability play taptap Sil 2 July 27, 2014 11:04
strange message, gold drop problem? PowerDiver Vanilla 2 January 14, 2010 08:32
3.1.1 Home Drop Bug paboperfecto Vanilla 7 December 11, 2009 17:07


All times are GMT +1. The time now is 22:05.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2017, vBulletin Solutions, Inc.