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Old December 23, 2015, 13:10   #31
PowerWyrm
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That's because they are not based on an artifact digger. Same goes with DSMs not based on a DSM not having the breath activation.
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Old December 23, 2015, 15:06   #32
Thraalbee
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But even non magic diggers have tunneling so this is a bug in my view
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Old December 25, 2015, 00:57   #33
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There may be other examples, but I just noticed that "Knight Templar" is pluralized "Knight Templars". Should be "Knights Templar".
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Old December 26, 2015, 05:32   #34
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I can't get my laptop on WiFi here to upload a save but I have found another repeatable crash bug on windows 7. I even started a new character and did it within a few turns.

In town look for a lava tile on the edge of the map with no visible permanent rock behind it. Both times it was on the bottom of the screen for me.

Try to fire/toss/cast a spell over the lava. When the projectile crosses into the square past the lava you get a hard crash. File cav-square.c line 326. Expression square_in_bounds(c,y,x)

What I think is happening is lava is being generated on the border and since you can shoot over it the projectile is flying off the map. Probably needs to be fixed in level generation to make sure the border of level is permanent rock and not another tile type.
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Old December 26, 2015, 22:28   #35
Rowan
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Has Father Christmas been disabled? He's the only unique I haven't gotten, and after a couple hundred trips to town on 12/24-5-6 he's not shown up once. Red-Hatted Elves are present but no F.C. (ver 4.0.4)
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Old December 26, 2015, 23:09   #36
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Quote:
Originally Posted by Rowan View Post
Has Father Christmas been disabled?
Not as far as I'm aware - unless you regard obesity as a disability.

Thanks for racking up the bugs here, everyone, btw. My (currently sadly reduced) coding time at the moment is focused on getting the knowledge branch playable, and I don't think there are any real game-breakers here, but I will get back to them eventually.
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Old December 27, 2015, 05:16   #37
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Not as far as I'm aware - unless you regard obesity as a disability.
Hah! Well I dunno, then. I've now been in and out of town via every means I could think of: stairs, recall, alter reality for the past 3 days until I lost count, and he never appeared.
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Old December 28, 2015, 00:41   #38
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OK, I'm back home and on a decent WiFi system where i can connect with the laptop. Attached is a zip file with a screenshot of the Lava related crash error message and 2 save files that can recreate the problem. one is my main character and the other was a brand new character created just to test the crash. Just shoot/throw/cast something over the lava at the bottom of the town screen in either save.

I found the bug by getting bored and wondering what happened when I cast Stone to Mud on the Lava. I found i can also just throw something over the lava to get the same crash. So much for Testy1 toasting his dinner ration in the Lava tile

While this isnlt a real problem in the current setup since the new tile types are only in town this could be a problem if they are used lower in the dungeon where random spell fire or whatnot could run into a Lava tile on the border. hmmmm now I'm suddenly wondering what happens if you cast a ball spell such that it goes over the lava... goes off and tries

Well THAT was interesting. If you try to target toward the border lava square from any distance, even if there is a creature between you and the lava you get the out of bounds crash. THAT could be ugly in a dungeon level!

If i can manage to target the square next to the lava without triggering the crash by being at an angle without LOS to the space past the Lava i can cast ball spells at that targeted square without a problem even though the area of effect overlaps with the out of bounds tile.
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File Type: zip AngbandCrash2.zip (58.5 KB, 39 views)
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Old January 2, 2016, 02:14   #39
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I see the following is already in the tracker at #1915.

A minor message ordering niggle.

Sometimes when striking a killing blow, status affects will be printed after the death message, for example:

You have slain the scruffy little dog.
The scruffy little dog looks confused.

I'd like it better if the death message were printed last.

Last edited by Elsairon; January 2, 2016 at 02:25.
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Old January 2, 2016, 05:13   #40
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Originally Posted by Elsairon View Post
I see the following is already in the tracker at #1915.

A minor message ordering niggle.

Sometimes when striking a killing blow, status affects will be printed after the death message, for example:

You have slain the scruffy little dog.
The scruffy little dog looks confused.

I'd like it better if the death message were printed last.
IIRC this is a thing that has been around for some time, notably the fun
"You die."
"You feel very stupid."
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