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Old May 11, 2016, 16:05   #11
chris
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Quote:
Originally Posted by HugoTheGreat2011 View Post
I've been playing PosChengband 4.0.1 for a quite a while since its release. I haven't seen [monster] "ticked off" messages nowadays. Or maybe, it's just me?
The message was removed as part of my ongoing war on message spam (aka, slaying the evil -more- prompt).

The mechanic also changed. Distance attacks anger monsters by incrementing a counter (rather than switching on a bit). Each point of angriness increases the spell frequency a small amount, and the counter resets to zero once the monster finally unleashes a retaliatory spell.
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Old December 11, 2016, 19:00   #12
HugoTheGreat2011
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Some hidden changes based on players' current PosChengband 5.0.x characters (especially 5.0.3):
1) Anti-Summon Amulets -- since when did we have these??
2) "Legendary [x]" skill level re-named to "Amber [x]" -- probably since 5.0.3
3) Asleep wilderness monsters in LOS won't prevent you from fleeing to World Map??

Any others you've noticed in 5.0.x?
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My YouTube channel, where I'm known as YggdrasilTid (includes my PosChengband gameplay+music):
https://www.youtube.com/channel/UCqG...vf4c0P8ipsIeQQ

My most recent good try at PosChengband 7.0.0's nightmare-mode on Angband.live:
https://www.youtube.com/watch?v=rwAR0WOphUA
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Old December 11, 2016, 19:46   #13
nikheizen
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Quote:
Originally Posted by HugoTheGreat2011 View Post
Some hidden changes based on players' current PosChengband 5.0.x characters (especially 5.0.3):
1) Anti-Summon Amulets -- since when did we have these??
2) "Legendary [x]" skill level re-named to "Amber [x]" -- probably since 5.0.3
3) Asleep wilderness monsters in LOS won't prevent you from fleeing to World Map??

Any others you've noticed in 5.0.x?
[Sm amulets have been in the game for a while. They are/were just obscenely rare.
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Old December 12, 2016, 17:48   #14
EpicMan
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2) "Legendary [x]" skill level re-named to "Amber [x]" -- probably since 5.0.3

This was the case in Hengband, it is not a Poschengband change.
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Old December 12, 2016, 23:05   #15
HugoTheGreat2011
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Quote:
Originally Posted by EpicMan View Post
2) "Legendary [x]" skill level re-named to "Amber [x]" -- probably since 5.0.3

This was the case in Hengband, it is not a Poschengband change.
In any case, I like how Chris reverted this back to 'Amber [x]'
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My YouTube channel, where I'm known as YggdrasilTid (includes my PosChengband gameplay+music):
https://www.youtube.com/channel/UCqG...vf4c0P8ipsIeQQ

My most recent good try at PosChengband 7.0.0's nightmare-mode on Angband.live:
https://www.youtube.com/watch?v=rwAR0WOphUA
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Old December 13, 2016, 06:43   #16
wobbly
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Riding skill has changed perhaps? I get a message that I'm improving when I fall off & it took me a lot less time to get to beginner then I remember from previous versions.
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Old December 13, 2016, 16:16   #17
EpicMan
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One thing I noticed while making some tweaks (ID average weapons/armor/ammo when pseudo'd) is that you now gain XP from your pet's kills. I'm not 100% sure when this change occurred, but I think it is post-Hengband.

Makes summons builds a lot more viable.

Also, here is a list of spell changes between Hengband and Poschengband (for the "normal" spell realms):
Death
1-RPoison > RUndead (Poison+Cold)
4-Hellfire > Nether Storm (swap with Daemon spell)

Life
1-Cause Light Wounds > Regeneration
2-Cause Medium Wounds > Fasting (sustained; while hungry has a small chance to restore XP or a drained stat)
3-Day of the Dove (mass charm) > Sustaining (temp sustain stats, # based on level)
3-Cause Critical Wounds > Cure Mutation
3-Alter Reality > Transcendance (damage dealt to SP instead of HP)

Sorcery
2-Mass Sleep > Mass Stasis (more powerful)
3-Charm Monster > Stair Creation
4-Explosive Rune > Door Creation
4-Charm Monsters > Device Mastery

Nature
-Tame animal replaced with levitation
-Animal Friendship replaced with call light (from book 4)
-Loses Cyclone, replaced with Fire Storm
-Call Sunlight moved, replaced with Ice Bolt
-Elemental Branding replaced with Gravity Storm

Chaos: no changes

Trump: no changes

Arcane:
4-Conjure Elemental > Resist Poison
5-Elemental Ball > Recharging

Craft:
1-Infravision > Minor Enchantment (add +s to gear)
2-Protection from Evil > Identify
2-Mana Branding > Elemental Branding (name change, new brand is temp)
3-Walk through Wall > Whirlwind Attack (attack all adjacent)
3-Create Golem > Weaponmastery (melee weapon buff)
4-Remove Enchantment (mundanity) > Walk through wall
4-Enchant Weapon + Enchant Armor > Enchantment (does both)
4-Brand Weapon (make random ego) > Crafting (make weapon, armor or ammo random ego)
4- X > Mana BRanding (temporary (Force Weapon) brand)

Daemon
4-Nether Storm > Hellfire (swap with Death spell)
4-Bloody Curse (Random effects with backlash) > Send to Hell (Genocide with 666 power single monster)

Crusade
3-Holy Aura > Angelic Cloak (holy aura + Resist acid, cold & lightning)
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