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#1 |
Rookie
Join Date: Feb 2014
Posts: 12
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Furyband codebase
I am always surprised to see people still playing Furyband. Perhaps it was more popular than I realized!
Anyway, Fury, the creator, seems to have abondoned the project years ago. I feel a bit of responsibility for the code, since I was working with Fury last. so I started a base at github: link If there are any bugs or feature requests, I'd like to implement them before my classes begin in September. Or let me know of any thoughts about this. |
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#2 |
Swordsman
Join Date: Jun 2013
Posts: 427
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![]() [eight more characters and then some for posting requirements] |
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#3 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 52
Posts: 6,962
Donated: $60
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Excellent news
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__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#4 |
Knight
Join Date: Jan 2012
Location: Mid-Atlantic, U.S.
Age: 35
Posts: 967
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How about a Windows / Mac compiled binary for us all to test with?
__________________
Hugo = usually plays Halo, PosChengband and its Forks, and Sil My YouTube channel, where I'm known as YggdrasilTid (includes my PosChengband gameplay+music): https://www.youtube.com/channel/UCqG...vf4c0P8ipsIeQQ My most recent good try at PosChengband 7.0.0's nightmare-mode on Angband.live: https://www.youtube.com/watch?v=rwAR0WOphUA |
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#5 |
Adept
Join Date: Jul 2015
Posts: 144
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#6 |
Adept
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Always good to see some life in this!
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#7 |
Rookie
Join Date: Feb 2014
Posts: 12
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Hugo, I took a quick look into compiling a Mac binary from Windows, and it looks problematic and barely possible. The main issue is that I won't be able to test what I compile.
The file I uploaded, AllSources.zip, has a makefile for Mac (makefile.osx), but I don't know what one would need to install in order to compile it. |
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#8 | |
Knight
Join Date: Jan 2012
Location: Mid-Atlantic, U.S.
Age: 35
Posts: 967
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Quote:
__________________
Hugo = usually plays Halo, PosChengband and its Forks, and Sil My YouTube channel, where I'm known as YggdrasilTid (includes my PosChengband gameplay+music): https://www.youtube.com/channel/UCqG...vf4c0P8ipsIeQQ My most recent good try at PosChengband 7.0.0's nightmare-mode on Angband.live: https://www.youtube.com/watch?v=rwAR0WOphUA |
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#9 |
Scout
Join Date: Apr 2014
Posts: 43
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I distinctly remember god mechanics being quite wonky, if you could try to touch those up, that would be neat.
Especially that one god that requires sacrifices, it was almost impossible to gain piety with it, I remember. |
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#10 |
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,340
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The mac client for something this old is almost 100% guaranteed to be based on the old carbon client (or something even older.) Those won't build on any modern mac anymore. Anyone on a mac would be better off building off makefile.std or whatever and using gcu.
__________________
Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.' |
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