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Old October 10, 2016, 02:57   #21
debo
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Stairscumming is the absolute best way to do the warg quest anyways.
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Old October 10, 2016, 04:49   #22
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Quote:
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Stairscumming is the absolute best way to do the warg quest anyways.
At one point, chris wanted to implement a 'Fail' on players who couldn't kill all (16?) Wargs on the very first visit to the quest itself!
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Old October 10, 2016, 06:30   #23
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A Quest-ion.

I can't seem to find this quest:
Doom Quest 2 (danger level: 55). It's in my list of quests that I've accepted. I've looked in and around all 4 towns I can teleport to, and don't see it. Please help. Which town? Where should I look once at the town? Thanks.
Suggestion for Chris: Is it possible to add a word or two to the quest descriptions, to remind the player which town (and building) the quest initiated in?
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Old October 10, 2016, 17:24   #24
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Originally Posted by ShadowTechnology View Post
I can't seem to find this quest:
Doom Quest 2 (danger level: 55). It's in my list of quests that I've accepted. I've looked in and around all 4 towns I can teleport to, and don't see it. Please help. Which town? Where should I look once at the town? Thanks.
Suggestion for Chris: Is it possible to add a word or two to the quest descriptions, to remind the player which town (and building) the quest initiated in?
This quest is from Morivant. Check SW of the town while you're on the town map.
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Old October 11, 2016, 03:24   #25
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Another bug. Needst worthier opponents from the Chaos patrons doesn't always summon monsters --sometimes NO monsters are summoned, actually!
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Old October 11, 2016, 03:43   #26
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This quest is from Morivant. Check SW of the town while you're on the town map.
There it is, a yellow ">" directly west from the southern of the two gates on the west wall of Morivant. Don't know why I didn't see it before. Thanks Hugo.
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Old October 11, 2016, 19:53   #27
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At one point, chris wanted to implement a 'Fail' on players who couldn't kill all (16?) Wargs on the very first visit to the quest itself!
Noo... I'm too lazy to look for them so I usually just sit on the stairs and <> until they come to me.
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Old October 11, 2016, 23:43   #28
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Noo... I'm too lazy to look for them so I usually just sit on the stairs and <> until they come to me.
Chris considered it "cheating' if you're visiting (or "scumming") that level more than once for the Wargs.
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Old October 12, 2016, 02:15   #29
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Another bug (probably longstanding):
By default, Window 10's SmartScreen doesn't recognize PosChengband 5.0.2 as a non-malicious program (and of course, it never was in the first place...)
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Old October 12, 2016, 02:51   #30
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Hi! I'm new to the forums! I've been playing Poschangband for awhile now, and am really enjoying it.
I've been enjoying the newer versions, 5.0.0+, and I've noticed a few weird issues.

First off, I'm pretty sure these all qualify as minor issues, but still.

The Debug Option for rerolling items, a lowercase o, all the flags are completely and totally broken and don't actually represent anything that they normally do.
This makes rerolling items kind of a bit annoying to be honest. "Hey, boots can't spawn with slay dragon!"
Wizard Mode no longer shows you the health of the enemy you are fighting and I'm not really sure why Wizard Mode was changed.

Cheat Object option in the main options menu doesn't show items that drop from monsters unless it's an artifact.
What happened to Ego Items?

Yes, I know cheaters never win, but sometimes I like playing a stress free game of an Angband variant to relax me.
I'm weird, I know.

I think the worst cheat I ever do really was reducing the Tonberry's damage, since their damage in every final fantasy game is inconsistent and by no reasons should do orders of magnitudes more damage than everything else in the entire game, including Stormbringer after he knocks you out. Who once killed a character of mine in a game with 5200 health. I was just testing some weird stuff I learned about in that variant, no one panic.

That's a lot of -more- prompts.

I apologize in advance for my weird sense of humor.
I also have Asperger's syndrome, and I tend to really miss social cues.
I've been playing Angband and it's variants since 1997, thanks to AOL.
I also was killed by Laguf the Snaga way too many times in all my legit runs.

Also, I like how Rune Swords got buffed a bit, and are only -10, -10 instead of -50,-50.
Now, how exactly does the formula for making them more powerful work?

Is it based on the power of the monster you kill based on you? Is it based on how many you've killed? Is it based on some weird esoteric formula no one knows?

So, I found a big bug, rings of combat don't affect weapon damage if you're using a rune sword. Please explain to me this one, because that needs to fixed ASAP.
Set of Cesti of Fingolfin work, but rings of combat that work with every weapon in the game, including dragon unarmed, and even monk damage, don't?
That also includes melee to hit chance as well.
This really makes no sense to be changed, so, please fix it.

Amulet bonuses work just fine. Just not Rings.

Last edited by DavidB1111; October 12, 2016 at 10:39.
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