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#1 |
Rookie
Join Date: Jan 2012
Location: Sydney, Australia
Posts: 20
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First Post: Introduction and test
Hello everyone, my very first post on this forum. I learned about rougelikes not long ago, and I seemed to pick them up very quickly, but by far my favourite RL is Angband. I have been playing it for a few months and am still not exactly good at it, but I still enjoy it. I also enjoy FAAngband.
Looking forward to gaining experience from these forums and taking more steps to killing old Morgie! My first Question: How does the experience system work, I understand the base XP required to advance to the next level depends on your race and class, but what I don't get is how much XP you gain from monsters. When you go up a level does the XP received from slaying monsters go down by half or something? Thanks =) |
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#2 |
Rookie
Join Date: Jan 2012
Posts: 14
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I don't know the formula, but if you (l)ook at a monster, then (r)ecall details about it, it will have somewhere in the description "Killing a monster of this type is worth X experience points for a level Y Z" (where X is the amount, Y is your current level, and Z is your race/class).
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#3 | |
Angband Devteam member
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Quote:
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"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila |
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#4 |
Apprentice
Join Date: Oct 2010
Location: Sweden
Posts: 76
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Hello
Unless something has changed recently, it works like this: Each monster has an experience number, lets call it E, and also a dungeon level (DL). And your character has a character level CL. When you kill a monster, the experience you get is E*DL/CL Hope I got that right. The consequence of that formula is of course that as your CL increases, you get less and less exp. for killing a specific monster. This encourages people to go deeper in the dungeon in order to raise their CL.
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If you cannot answer a man's argument, all is not lost; you can still call him vile names. ~Elbert Hubbard |
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#5 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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To clarify: it doesn't matter on what dungeon level you kill the monster; you'll get the same experience regardless. It matters what dungeon level the monster is native to. As I discovered once while playing the uber-broken versions of Sangband back in the day, if you change e.g. Black Ogres so their native depth (around 800', level 18) becomes 50' (level 1), they give 1/18th the normal experience.
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#6 |
Rookie
Join Date: Jan 2012
Location: Sydney, Australia
Posts: 20
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Ok I get it know, so basically its the base XP gained from killing a monster divided by clvl, thanks
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#7 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 58
Posts: 9,528
Donated: $60
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Awesome. Feel free to criticise it
![]() Also, consider playing in the competition (see the tab at the top of the page).
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#8 |
Veteran
Join Date: Apr 2009
Location: Pisa / DL0
Posts: 1,027
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A question, since the matter was brought up: why does the XP formula scale like that with the CL?
I can imagine tweaking the values thing so that either the XP needed to get from level n to level n+1 increases, or that the XP obtained by killing a monster decreases with the CL, but having both things change at the same time seems a useless complication. Clearly one of the two "multipliers" can be removed by rescaling the other.
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-- Dive fast, die young, leave a high-CHA corpse. |
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#9 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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It seems clear that we'd want to have some kind of worse-than-exponential increase in the number of weak monsters you have to kill to gain each successive level. The current system does that, while also having the following desirable characteristics:
* You can get meaningfully massive experience rewards for killing monsters you aren't supposed to be able to handle yet. * Experience numbers remain somewhere in the grounds of reason. Worse-than-exponential requirements when experience rewards don't decrease with CL would probably mean that level 50 would require billions or trillions of experience, with high-level monsters giving out similarly heady rewards. Currently it's extremely rare for you to get more than 100k experience from a single kill. Honestly I'd like to compress this even more, since characters end up with millions of experience points in the end and that seems a bit silly. It's purely aesthetics though, I grant. |
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#10 |
Veteran
Join Date: Apr 2009
Location: Pisa / DL0
Posts: 1,027
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I see, that's a fair point. Experience values with a number of digits comparable to Zimbabwean currency look a bit silly indeed.
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-- Dive fast, die young, leave a high-CHA corpse. |
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