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#1 |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,025
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mimic message bug
Came across a strange mimic message while searching a dead-end wall on dlevel 1. Savefile attached.
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#2 |
Swordsman
Join Date: Feb 2008
Location: Boston, MA
Posts: 250
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Strange. My guess is that some information is not being wiped or initialized properly. I've made a small change that I think will fix this (and will put in a pullreq soon) -- let me know if you see it again.
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#3 |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,025
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If you load up that savefile and search again you can get an error message, "The (nothing) was really a monster" You might have to move down and left one square to trigger it.
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#4 |
Swordsman
Join Date: Feb 2008
Location: Boston, MA
Posts: 250
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I'm unable to trigger it, and wasn't able to trigger it before I made the fix either, though I'm not sure whether I searched any squares other than the original one.
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#5 |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,025
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So, I played around with it a bit more.
Immediately after the save, if I move diagonally down-left, I get a game crash. If I move one to the left and then one down and search, I get the bogus mimic message. |
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#6 |
Swordsman
Join Date: Feb 2008
Location: Boston, MA
Posts: 250
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#7 |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,025
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5e8b222 (dummies to make message long enough)
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#8 |
Swordsman
Join Date: Feb 2008
Location: Boston, MA
Posts: 250
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