Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old June 15, 2019, 08:36   #1
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 54
Posts: 7,849
Donated: $60
Nick will become famous soon enough
Preparing for 4.2 release

There are now new builds on the nightlies page and angband.live with the following changes:
  • The 'p' option in targeting works again (thanks Ingwe)
  • New experimental birth option - to-dam, instead of a flat damage boost, adds a percentage (5% per +1) of the damage dice. Some of you will realise that this is the central feature of O-combat, and I was kind of curious to see how it looks if just that change is made. The short answer is it's a bit broken, but not nearly as much as I expected. The effects are roughly:
    • Damage from small dice weapons is significantly reduced
    • Regular damage is somewhat reduced across the board
    • Damage from slays and brands is generally increased
    So it might be an interesting option for some, and it also makes a discussion point for potential future combat system changes
  • Added a THROWING flag for weapons which are intended to be thrown. The existing weapons to get it are daggers and spears, and I have also added throwing axes and throwing hammers. The effect of the flag is that the damage of the thrown weapon now includes the player's innate to-dam value (so from =Damage, etc) as well as the weapon's.
  • Added a new type of shield, Knight's Shield (heavier and better for bashing)
  • Smallish rework of artifacts:
    • The 'thancs have all been nerfed from 2d4 to 1d4
    • Wormtongue has the speed bonus replaced by a moves bonus, and acquires trap immunity
    • Belegennon has its DEX and stealth bonuses replaced by damage reduction (think Frodo being stabbed by the orc captain in Moria)
    • New artifact, Knight's Shield of Eärendil, and all the artifact shields got the correct damage dice

These are the last gameplay changes (as distinct from bugfixes) that I intend before releasing version 4.2.0. The number of bugs on my list has now dropped below 30; I would appreciate any feedback on this list (things I've missed, things that are incorrect or no longer a problem).

So this is now a call for complaints. What's wrong with the current state of the development version? In particular, I am interested in feedback on the new classes and the changes to the monster list, but also on other things that have changed since 4.1.3 like XP penalties (both for races and classes), artifact changes, randarts, lighting. Feel free also to re-litigate changes made from 4.0 to 4.1, or suggest lost features from even older versions or new stuff.

Lack of comment will be taken as approval
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
First release Quirk Sil 18 November 14, 2017 23:45
3.4.0 Release Candidate is available fizzix Vanilla 111 July 5, 2012 13:39
3.2 release candidate is upon us! d_m Vanilla 147 January 19, 2011 11:10
Release HellBand 0.8.7 konijn_ Variants 4 December 27, 2009 05:14
reactions to changes in new V release will_asher Vanilla 50 April 9, 2008 19:47


All times are GMT +1. The time now is 09:25.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2019, vBulletin Solutions Inc.