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Old August 17, 2019, 00:57   #1
Nick
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Join Date: Apr 2007
Location: Canberra, Australia
Age: 54
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Angband 4.2.0

Angband 4.2.0 is now available for Windows, macOS and as source. It can be downloaded from rephial.org, and played at angband.live.

This version is mainly a major overhaul of classes and the monster list.

As for the last two 4.x.0 releases, there are too many individual changes to list, so what follows is a summary.

Classes
-------
Two new realms of magic have been added, nature and shadow, to the existing divine and arcane realms.
  • Nature realm relies on harnessing the power of the earth, and is opposite to the arcane realm, which uses craft and cunning.
  • Divine realm uses harmony and light, and is opposite to the shadow realm which aligns with darkness, power and sacrifice.
  • Rangers now use nature magic, like the new Druid class
  • Necromancers are the major shadow caster class
  • Blackguards are fighters enhanced by shadow magic
  • Pure casters (mages, priests, druids, necromancers) use five books (down from nine)
  • Hybrid casters (rogues, paladins, rangers, blackguards) use two or three books
  • Classes no longer have different rates of gaining experience

Monsters
--------
Each base monster type has had its game niche reconsidered, and there has been a general push to use Tolkien-inspired monsters where appropriate. Some of the major changes include:
  • Ainur - most of these now align with one of the great Valar, and have corresponding powers
  • Dragons - these have mostly been made stronger and deeper
  • Humanoids - dark elves have been replaced with dwarves, gnomes with Drúedain
  • Hydras - each hydra type is like the previous type with a new head and attack added
  • People - the association of some of these with player classes has been expanded to include the new classes
  • Snakes - some of these are now dangerous
  • Spiders - more dangerous and deeper, with unique abilities
  • Trees/Ents - these are new, tough to kill enemies
  • Wights/Wraiths - wights are all now shallower than wraiths, and the Ringwraiths are much deeper

Game Mechanics
--------------
In the course of the class and monster changes, many new mechanics have been introduced, with some of the major ones being:
  • Player and monster shapechanges
  • Variable light and darkness are created by monsters, player gear and player spells, and the player has a meter to measure the light level on their square
  • Mages can drain mana from magic devices
  • Rogues can steal from monsters
  • Temporary brands and slays (Priests, Paladins, Blackguards)
  • Necromancers can see in the dark, and can cast less well in light
  • Healing of hitpoints every turn for a time (Druids)
  • Control of a monster, including making it attack other monsters (Necromancers)
  • Shield bashes (Warriors, Paladins, Blackguards)
  • Decoys which monsters will attack instead of the player (Rangers)
  • Blackguards can go into a state of bloodlust which improves their combat at a price
  • Monsters can whip or spit on the player from nearby
  • Monster groups act more as a group, with leaders and sometimes bodyguards
  • Innate spells (e.g. breaths) and cast spells (e.g. bolts) have separate frequencies
  • Deeper in the dungeon shallow monsters are less likely to appear
  • Monsters can teleport to the player
  • Spiders can weave webs
  • Monsters can have innate darkness around them
  • Traps added that trigger on leaving their square
  • Ringwraiths can inflict the Black Breath
  • Monster spells can have different levels depending on monster spell power
  • The player now has a hunger meter, and food is more important
  • As with classes, all races gain experience at the same rate, except for humans who are faster, and high-elves who are slower
  • The Temple has been replaced with a Bookseller who sells books of all realms

Code Improvements
-----------------
There have also been some improvements to the codebase, both visible and invisible to the player. The main ones are:
  • Addition of an SDL2 front end
  • Change to mostly using a single grid rather than x and y coordinates in much of the code
  • More readability of datafiles
  • Some font improvements
  • Some new tiles
  • A new online (rather than in-game) help system
  • A new experimental (and so far unbalanced) birth option for percentage damage
  • An option to start a new game after dying instead of closing the game and re-opening
  • Many fixes to bugs and memory leaks

All this has been achieved through an amazing joint community effort, with code provided by
  • Alex Mooney
  • Anna Sidwell (takkaria)
  • Bardur Arantsson
  • bron
  • Dag Arneson (sanedragon)
  • Derakon
  • Elly Fong-Jones (elly)
  • fizzix (Aaron Bader)
  • fruviad
  • John Weismiller (emar)
  • Kusunose Toru
  • Mikolaj Konarski
  • Paul Johnson
  • PowerWyrm
  • Ryan Schmidt
  • Stefan Strogin
  • Vic K
  • wkmanire
  • wobbly
and bug reports, change suggestions and contributions to discussion which has influenced this version by
  • Adam
  • AnonymousHero
  • Antoine
  • Aszazin
  • Atriel
  • bio_hazard
  • bunnies
  • Carg
  • Carnivean
  • cccfire
  • Chud
  • ClaytonAguiar
  • Clearshade
  • clouded
  • Cold_Heart
  • Combatereak
  • Darin
  • debo (cyberdemons pls)
  • desstorm
  • Diego Gonzalez
  • Djbanete
  • dos350
  • Dragget
  • Ed_47569
  • Egavactip
  • emulord
  • EpicMan
  • Estie
  • Estragon
  • Evilpotatoe
  • Flambard
  • fph
  • Gauss
  • Geoff Hill (yes, that one)
  • geoff_tewierik
  • gglibertine
  • Glorfindel
  • Goaticus
  • Grotug
  • gtrudeau88
  • Gwarl
  • half
  • HallucinationMushroom
  • Holy_Rage
  • Hounded
  • Hrrunstar
  • Huqhox
  • Ingwe Ingweron
  • Jeff Greene (nppangband)
  • jevansau
  • jml34
  • Jungle_Boy
  • kandrc
  • kaypy
  • khearn
  • Kinematics
  • luneya
  • Mark
  • MattB
  • misanthropope
  • MITZE
  • Mondkalb
  • Monkey Face
  • Moving Pictures
  • mrfy
  • Muscleguy
  • MWGE
  • Narry
  • Netbrian
  • NightLizard
  • Nomad
  • olivertheorem
  • Once
  • Pahasusi
  • Patashu
  • Pete Mack
  • Philip
  • Pondlife
  • Quirk
  • Raerick
  • Raxmei
  • Rydel
  • Scatha
  • schatz
  • shirish
  • Sideways
  • Sky
  • spara
  • Sparrow the Dunadan
  • Sphara
  • swaggert
  • tangar
  • the Invisible Stalker
  • Therem Harth
  • Thraalbee
  • Tibarius
  • Timo Pietilä
  • TJA
  • TJS
  • topazg
  • Vivit
  • Voovus
  • Vorczar
  • Werbaer
  • Whelk
  • Wiwaxia
  • Youssarian
  • Zikke
  • Zirael
as well as, I am sure, other people I missed. Thank you all. I hope this version is as much fun to play as it was to prepare.
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
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