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Old December 14, 2008, 05:12   #1
buzzkill
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Help Wanted: Graphic Artists for Z+

I am currently on a full 32x32 graphic tile set for Z+Angband 3.x.

This expanded tileset could then, of course, be used to create tilesets for other variants, expanding it even further.

There is still a lot of work to be done. If you would like to help (maybe just a little), PLEASE contact me through the forum.

I will continue to EDIT and update this post on what has been completed, so check back every now and then if this is of interest to you as it will not appear as a 'new post'.

This project is NOT dead (although I haven't worked on it in a while).

Update 2/17/09 Thanks to Fenrir for his recent help (Wyrms/Serprnt/Unicorn/Godzila and more)!!!!
Update 2/22/09 Added a few more items.
Update 3/31/09 Added more monsters thanks to Thapper.
Update 4/08/09 Added some more monsters and weapons.

The very latest graphic updates will be maintained at mediafire.com/buzzkill. Get them any time you want.

Last edited by buzzkill; August 4, 2009 at 15:09.
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Old December 14, 2008, 05:48   #2
andrewdoull
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Quote:
Originally Posted by buzzkill View Post
I am currently on a full 32x32 graphic tile set for Z+Angband 3.x. I started with the David Gervias tile set, but Z+ added a lot (a whole lot) of new monsters and so we need new tiles. That's where you come in.

I'm going to post about 50 monsters here, just for starters, that currently don't have tiles.
...
Sheep 889
...
Evil eye 941
Gauth 942
For what it's worth, David Gervais' 54x54 tile set does have tiles for the above, which are designed at the same scale as the 32x32 tile set (just with bigger borders).

You may want to have a look at any other possible tiles from that set as well.

Andrew
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Old December 14, 2008, 06:32   #3
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While we're on the subject, I added this random unique thing to Z+ without thinking at all about how it would interact with graphics. Currently, random uniques will show up as ascii symbols; I could probably find a way to make them look in a graphics set just like the monsters they are based on (e.g. a unique cave orc could look like a normal cave orc) but that loses something.

So, anyone have any ideas how this could be done? Or are heroes going to have to stay ascii even for those who like tilesets?
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Old December 14, 2008, 08:07   #4
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Create a tile at runtime that has a gold circle around it's legs.
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Old December 14, 2008, 08:36   #5
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Create a tile at runtime that has a gold circle around it's legs.
Or maybe just highlight the tile with the cursor?
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Old December 14, 2008, 09:29   #6
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What if cursor-on-player is enabled?
Or if there are multiple heroes?
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Old December 14, 2008, 09:46   #7
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Great initiative! Some random thoughts:
  • Have you asked David Gervais? Maybe he could help :-). PM me if you want his email.
  • ZangbandtK have already a lot of those tiles defined, such as wyrms and hounds, but I don't remember if those you mention are included.
  • Another idea would be to scale 16x16 Adam Bolt tiles and 8x8 tiles to fill the holes meanwhile. I did something like that for Tometik: first I took the 16x16.bmp file, scaled it 2x on width and length, and replaced one by one tiles with D Gervais tiles. Thus tiles not already changed were still displayed graphically.
  • Have you listed the other tiles missing, like ground, shops, items? I think we could cover most of the tiles quickly with some community tools. Maybe a wiki, or some shared google sheet? I can write a tool to create the 32x32.bmp from text files if you need (well, now that I think of it, such a tool was created years ago for Tome 16x16 tiles).
  • Watch out the licence of the new tiles, D Gervais tiles are released under the CC-BY 3.0, that would be easier to have all the tiles licenced the same (otherwise you'll have trouble gathering them on the 32x32.bmp file).
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Old December 14, 2008, 11:14   #8
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Quote:
Originally Posted by Altefcat View Post
Great initiative!
If it's *really* successful, maybe some of the momentum can be carried over to Unangband, which has around 1370 monsters at the moment, plus ego monsters...

I don't hold out much hope. Best of luck though!

Andrew
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Old December 14, 2008, 12:10   #9
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Quote:
Originally Posted by andrewdoull View Post
If it's *really* successful, maybe some of the momentum can be carried over to Unangband, which has around 1370 monsters at the moment, plus ego monsters...
UnAmbitious it is not
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Old December 14, 2008, 15:35   #10
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Oh, oh! I'd LOVE to help

Here's a sample from my work: (it's the Chromatic Dragon from my NetHack tileset)

I'm going to start with the Wyrms...
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