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Old January 26, 2010, 19:21   #11
Magnate
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Quote:
Originally Posted by d_m View Post
I think having an option to bold uniques, or use a distinctive background, or something, would be good. Despite being the one adding more colors, I do worry that if the game relies on fine-grained color distinctions it will create accessibility problems for those who have some form of color blindness. That said, I'd like to step back and try to make logical color decisions, rather than just relying one the weird colors we have now.
I'm with you on clear distinctions and agree with Pete and backporting NPP's colours would be sufficient for our requirements. I am totally, unequivocally against changing background colours for anything except walls. Ugh. Seriously, I would stop playing Angband.
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Old January 26, 2010, 23:57   #12
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Playing around with the new release here. I wielded some unknown bolts, which ended up being cursed arrows of backbiting. Remove curse does not seem to uncurse them, so I think they may be stuck in my quiver forever. Or perhaps I can wield a crossbow and shoot them at townsfolk?

I don't know if *Remove Curse* will do the job - this guy is still level 14 and relatively shallow. But the arrows don't identify as heavily cursed or anything.
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Old January 27, 2010, 00:00   #13
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In variants I have been able to throw or shoot cursed ammo from the quiver with no problems. Perhaps V inherited that behavior. Try throwing it.
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Old January 27, 2010, 00:17   #14
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Originally Posted by PowerDiver View Post
In variants I have been able to throw or shoot cursed ammo from the quiver with no problems. Perhaps V inherited that behavior. Try throwing it.
That did, in fact, work. Thanks!

It seems odd that if you can throw the bolts, you nonetheless can't drop them.
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Old January 27, 2010, 01:02   #15
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Quote:
Originally Posted by NiJabbieJabba View Post
That did, in fact, work. Thanks!

It seems odd that if you can throw the bolts, you nonetheless can't drop them.
The whole idea that you have to 'w'ield them into the quiver is odd. Should you be able to get resistances from your ammo? You should if it is actually wielded. The quiver ought to be treated as extended backpack space.
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Old January 28, 2010, 07:44   #16
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I haven't been playing the nightlies so this may not be a new bug (if it's even a bug):

If Smeagol drains you to 0 gold, he doesn't seem to teleport away any more. Not sure if this is intended or not.
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Old February 3, 2010, 16:35   #17
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Quote:
Originally Posted by d_m View Post
I think having an option to bold uniques, or use a distinctive background, or something, would be good. ...
I like d_m's idea of distinctively coloured background for the uniques. In fact, I think it would be handy for some other monsters (e.g. those not yet encountered/slain), too.
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Old February 3, 2010, 19:27   #18
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Quote:
Originally Posted by Zababa View Post
I like d_m's idea of distinctively coloured background for the uniques. In fact, I think it would be handy for some other monsters (e.g. those not yet encountered/slain), too.
Whereas I, on the other hand, said I would slay all his descendants if a single non-black background ever appears anywhere in Angband (except for terrain). YMMV.
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Old February 3, 2010, 19:28   #19
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I suspect we'll find that changing the background color will make for an ugly game. It would also potentially cause problems for players who expect solid-color blocks to be walls (even if there's a character embedded in the block). I'd rather try changing the font style first.

...heh. Bold for unique, italic for faster-than-you, underlined for out-of-depth?
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Old February 3, 2010, 20:37   #20
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Quote:
Originally Posted by Magnate View Post
Whereas I, on the other hand, said I would slay all his descendants if a single non-black background ever appears anywhere in Angband (except for terrain). YMMV.
I'm interested in z-term getting this functionality but happy to leave it other people to figure out how to best use it.
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