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Old January 30, 2011, 03:11   #21
will_asher
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I'd like to use this for DaJAngband. How can I get this (or convert this) to a more readable format?
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Old January 30, 2011, 04:05   #22
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Opening it in a file differencing tool is probably what you want. I haven't tried it, but WinMerge looks like a good one for Windows.
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Old January 30, 2011, 13:39   #23
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It should be just a simple text file ready to patch into the current Angband master. But I get an unreadable html document from the link. I will re-upload it.

I can also e-mail it to you if you want.

EDIT:

Not sure how the file got changed. This link should be a simple zip file with a single patch (txt) file.

http://download.nppangband.org/Angband_patch.zip

Last edited by nppangband; January 30, 2011 at 13:47.
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Old January 30, 2011, 16:13   #24
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Jeff, thanks so much!

We are currently assimilating your patch into V... through an unfortunate coincidence CunningGabe modified some of the same areas, so it may take a little time for us to get it all in... but it looks great, and I'm excited that I will probably hit the spacebar 80% less while playing Angband (and that we'll get better monster status effects, of course)!
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Old January 30, 2011, 18:34   #25
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You are welcome. I am always happy to help out any time.

I do believe there is one major mistake throughout the patch. I am not too familiar with the new Angband monster race flags or how they work. I think there are a a dozen or so places in the patch with lines like this:

if ((rf_has(r_ptr->flags, RSF_BR_SOUN))

shouldn't those be:

(rsf_has(r_ptr->spell_flags, RSF_BR_WALL))) )

I beleive that every line of code in the patch that contains "RSF_BR" needs to be checked and in places where we are checking monster breaths for resistances. I am also wondering if I marked the monster lore properly. I have a feeling it changed and I didn't do it right.
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Old January 30, 2011, 23:06   #26
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Thanks I can read it now. And I'll have to do a good bit of changing to adapt it to the DAJ code anyway.
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Old January 31, 2011, 01:41   #27
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Quote:
Originally Posted by will_asher View Post
Thanks I can read it now. And I'll have to do a good bit of changing to adapt it to the DAJ code anyway.
Which version of Angband is DAJ based upon? The combined monster messages have been in NPP for a while, so there might be a version that would fit smoothly into your variant.
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Old January 31, 2011, 01:48   #28
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Quote:
Originally Posted by nppangband View Post
Which version of Angband is DAJ based upon? The combined monster messages have been in NPP for a while, so there might be a version that would fit smoothly into your variant.
It's based on Angband 3.0.9
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