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Old January 28, 2011, 03:22   #11
Timo Pietilš
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Quote:
Originally Posted by CunningGabe View Post
Okay, thanks for the feedback everyone. I think for starters I won't tinker with them too much except to have their packs appear much earlier. We'll see how dangerous a pack of fast fire-breathers is around DL40-45.
Change fire to plasma and you are set. Fire breath isn't very dangerous, but plasma is unresistable and causes stunning if you don't have sound resist.
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Old January 28, 2011, 04:27   #12
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Silent Watchers look like they're getting premium HP for their immobility. Mumaks are mostly harmless balls of XP wrapped in HP. I'd try them at 500 HP before 700 unless everything is suffering HP inflation.
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Old January 28, 2011, 05:24   #13
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Atarlost: why undercorrect when you can overcorrect? Much more fun that way.
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Old January 28, 2011, 16:13   #14
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Originally Posted by CunningGabe View Post
Okay, thanks for the feedback everyone. I think for starters I won't tinker with them too much except to have their packs appear much earlier. We'll see how dangerous a pack of fast fire-breathers is around DL40-45.
Sounds good. I think I might take Timo's correction and create Greater Hellhounds that breathe plasma!
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Old January 28, 2011, 16:21   #15
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White Icky Things become, umm, ...
...Bright Happy Memories!
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Old January 28, 2011, 17:01   #16
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Sounds good. I think I might take Timo's correction and create Greater Hellhounds that breathe plasma!
How about hellfire as a breathable element, for deep demonic breathers. Something like FIRE + MANA, maybe a little CHAOS or ACID thrown in for good measure.
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Old January 28, 2011, 18:26   #17
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Fire + Darkness, per balrogs. Have it destroy items on the floor too, perhaps?

Edit: or you could just rename Plasma to the more thematic Hellfire.
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