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Old February 2, 2011, 16:16   #11
Derakon
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Remember you can always carry !Heroism to cover fear resistance. The +to-hit doesn't hurt either.
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Old February 2, 2011, 16:34   #12
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Quote:
Originally Posted by Derakon View Post
As I see you are worried about nether maybe you could wear Soulkeeper and Celebrimbor, keep your amulet and use Feanor and Ringil, which AFAIK doesn't leave resist holes. Could you please check on that?
Soulkeeper/Celebrimbor/Feanor/Ringil leave me without rPois, pBlnd, pConf and, funnily enough, rElec. The amulet of the Magi takes care of the blindness.

My rBlnds are that Amulet, shield of Celegorm and cap of Thranduil.

My rConfs are Ingwe, Isildur/Caspanion, and Dal=i-ithalion.

My rPois are Trickery and Himring/Caspanion/DSM.

Tis a jigsaw.

I've got only two of Sound and Shard. Is sound ignorable?

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Remember you can always carry !Heroism to cover fear resistance. The +to-hit doesn't hurt either.
*looks at spell books*

It appears I'm carrying around Tenser's, without having attempted a single spell therein.
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Old February 2, 2011, 16:51   #13
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Originally Posted by scud View Post
Shards terrify me! I've killed 88 uniques including Huan. The two known live uniques are Carcharoth and The Emperor Q (who I don't think I've ever managed to pin down). Are none of the remaining uniques major shard breathers?

So is a base speed of +34 with Ringil 'better' than a base speed of +24 with Aule?
In order, yes (none are) and yes. Especially because 12 of that 24 comes from RoS.

Ringil, Feanor, Ingwe, Dor-Lomin and two as big to_dam rings you can find beats what you have now.


Problem with that combo is blindness, but you should have 100% saving throw, which means only monsters that hit to blind are any threat, and those are very rare (Gabriel, Cat Lord, few low-level others).

or

Ringil, Feanor, Isildur, Celebrimbor and two as big to_dam rings

This combo leaves your CON to 18/190, which is bad, and without rBlindness.

Or

Aule, RoS, Feanor, Caspanion, Celebrimbor and one as big to_dam ring you can find

(reading you message you probably are playing nightly editions where magi gives rBlind)

Your mistake is to rely on covering all resistances, and not look at what is important, and those are stats and covering only critical resistances.
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Old February 2, 2011, 16:57   #14
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Quote:
Originally Posted by scud View Post
I know several Gelugons who would beg to differ!
Gelugons breathe shard, not nether. Shard is not a problem, you can't rely on the resistance anyway (6/7 damage gets thru in worst case), and side-effect is harmless. Same with nether.
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Old February 2, 2011, 17:01   #15
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Quote:
Originally Posted by scud View Post
Soulkeeper/Celebrimbor/Feanor/Ringil leave me without rPois, pBlnd, pConf and, funnily enough, rElec. The amulet of the Magi takes care of the blindness.

My rBlnds are that Amulet, shield of Celegorm and cap of Thranduil.

My rConfs are Ingwe, Isildur/Caspanion, and Dal=i-ithalion.

My rPois are Trickery and Himring/Caspanion/DSM.

Tis a jigsaw.

I've got only two of Sound and Shard. Is sound ignorable?
No. Sound, plasma, gravity and impact stun, which can be fatal if you get that in bad situation. Sound resistance should prevent that stunning (unless this has been changed in nightly editions).

Quote:
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*looks at spell books*

It appears I'm carrying around Tenser's, without having attempted a single spell therein.
100% saving throw makes you immune to fear. No need to have resistance to it.
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Old February 2, 2011, 17:38   #16
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Here's my semi-rough ranking of resists/abilities from most worthless to least worthless:

Featherfall
Slow Digestion
Hold Life
Resist Fear
Permanent Light
Resist Nether
Resist Dark
Resist Light
Resist Shards
Resist Chaos
Resist Disenchantment
Resist Nexus
------------- The "Do I care?" line
Resist Sound
Regeneration
Resist Poison
Resist Acid
Resist Confusion
Resist Blindness
See Invisible
Resist Electricity
Resist Fire
Resist Cold
Telepathy
Free Action

Some notes:
* Nether has a pointless side effect and an unreliable resistance. Worthless!
* Experience drain is rare and easily made back up. It slows down your experience gain slightly, but by the time drainers are at all common you aren't paying all that much attention to level anyway. In any event, trivially blocked by carrying !LifeLevels
* Fear is trivially blocked by carrying !Heroism, assuming you care
* Regeneration makes a huge difference in your spellcasting rate (something like tripling your MP regen rate), as well as rendering cuts moot.
* Just avoid nexus breathers. There aren't enough to make the resist a priority.
* Acid damage is halved any time it hits your armor (even if the armor is acidproof), which is 100% of the time if you have all armor slots filled.
* I've never been asked to choose between telepathy and basic 4 resists, so that ranking is somewhat moot.

EDIT: moved Permanent Light and See Invisible up a bit.

Last edited by Derakon; February 2, 2011 at 18:05.
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Old February 2, 2011, 17:53   #17
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Originally Posted by Timo Pietilš View Post
Gelugons breathe shard, not nether.
Heh yes, I cut the wrong bit of your line.

Thanks all.

I shall digest your words of wisdom and press on tonight. Having first unignored Rings of Damage.

Does my 100% saving throw make me immune to anything other than fear?
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Old February 2, 2011, 18:04   #18
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Any spell that can be resisted will be resisted with a 100% saving throw. So spells that confuse or blind you will never affect you. However, there are non-resistable sources of those ailments so you still need the relevant protections.

Likewise, you should be immune to curse attack spells and mindblasting.
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Old February 2, 2011, 18:11   #19
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Bloody hell, I'm going down to 5000' to kick the big fella in the nuts right now.
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Old February 2, 2011, 18:16   #20
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I've currently got a HT paladin cruising level 74 with no blind or conf resist. I'm in my first randart game and I've just not found anything with those resists yet. I'm carrying a lot of CCW's and being careful.

dave

PS. as a first randart's game, I've found some nice gear such as:

The Golden Crown of Ulith [0,+26] (+4)
Found lying on the floor at 2350 feet (level 47).

+4 wisdom, infravision.
Provides immunity to fire.
Provides resistance to poison.
Cannot be harmed by acid, electricity, fire, cold.
Feather Falling. Grants telepathy.

The best priest headgear I've ever seen! big + to WIS, resPoi, ESP and ImFire to save one's spellbooks!

Bizarrely though, I've been beating my opponents to death with first one, and then another artifact shovel... not found any better weaponry..
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