Go Back   Angband Forums > Angband > Vanilla

Thread Tools Display Modes
Old June 7, 2017, 09:18   #1
Join Date: Apr 2014
Location: North Cornwall
Posts: 18
petefj is on a distinguished road
Armour Classification

As a newbie I am puzzled at the negative classification that precedes some armour descriptions.

Why exactly (-1#) or similar. It does seem odd to offer an armour, describe its hit and magic ratings, and then to stick this in front.

Is there any way of removing this? I notice, certainly at the early levels, that most armour are so described.

petefj is offline   Reply With Quote
Old June 7, 2017, 13:18   #2
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,092
wobbly is on a distinguished road
Do you mean this (-1) [6+0]? That's a -1 to the players melee accuracy. You can pretty much just ignore it, it's not enough to make a noticeable difference.
wobbly is offline   Reply With Quote
Old June 7, 2017, 13:25   #3
Join Date: Oct 2016
Location: somewhere on the south coast
Age: 47
Posts: 1,309
Sky is on a distinguished road
The values that you see are:
Penalty (tohit,todamage)
Armor class [basevalue,magicbonus]

Heavy armor is clunky and it makes fighting difficult. A mithril plate (-2,-2) [60,+24] <+5> means it has -2 to hit and damage, 60 base plus 24 magic for a total of 84 armor class, and a +5 bonus to a stat (you need to read the description to see what stat.

Some armors can give bonuses to combat .. same thing.
Sky is offline   Reply With Quote
Old June 7, 2017, 16:40   #4
Derakon's Avatar
Join Date: Dec 2009
Posts: 8,928
Derakon is on a distinguished road
You can tell what a number means by what shape the parentheses/brackets are. It's
(to-hit modifier, to-damage modifier) [base AC, AC modifier] <stat modifiers>
Where "stat modifiers" include STR/DEX/CON/INT/WIS, but also stuff like speed, searching, stealth, light radius, infravision, etc. You can 'I'nspect the item to get an explicit list of stat modifiers.
Derakon is offline   Reply With Quote
Old June 7, 2017, 20:32   #5
bio_hazard's Avatar
Join Date: Dec 2008
Posts: 618
bio_hazard is on a distinguished road
Any reason not to change armor info to (-1, +0) to make this more consistent with other items? Although I suppose it would be weird if you got a randart or something that offered a magical melee bonus.
bio_hazard is offline   Reply With Quote

Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Cloaks and armour petefj Vanilla 2 February 13, 2017 18:39
Some questions on magic, armour and weapons runequester Vanilla 6 April 26, 2012 08:21
Armour Stats Merlin Vanilla 8 April 28, 2011 23:14
Damaged Armour fyonn Vanilla 14 April 5, 2010 01:54
3.1.0: Scroll of Enchant Armour?? NeoWizard Vanilla 7 January 20, 2009 19:02

All times are GMT +1. The time now is 18:00.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2019, vBulletin Solutions Inc.