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Old September 1, 2019, 12:05   #111
Ingwe Ingweron
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Another possible bug, but one that has probably been around for awhile and I just noticed. When fighting a Black-Hearted Huorn, and using the Pike 'Til-i-arc', the weapon keeps "freezing" the monster. Til-i-arc can both freeze and burn opponents and the monster is supposed to particularly susceptible to fire. I assume since the message is "freezing", that @ is being denied the extra damage that should be accorded due to the monster's susceptibility.

Had the monster been resistant to cold, the weapon would be burning. Shouldn't it be doing whatever damage is greatest? In this case, burning.
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Old September 4, 2019, 09:32   #112
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Just found out that my compiler refuses to compile some V code due to some instances of "struct loc near". The word "near" is usually reserved in C since it's a type modifier ("int near __cdecl foo" vs "int far __cdecl foo). Changing "near" to "nearby" fixes the problem.
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Old September 4, 2019, 11:44   #113
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@powerwyrm--
near and far were 8086 specific keywords from the very old days. As far as I know, they are gone from every modern compiler, except apparently for microcontrollers.

https://bytes.com/topic/c/answers/60...ear-keywords-c
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Old September 5, 2019, 05:34   #114
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Quote:
Originally Posted by spara View Post
In a fight with a blue ooze, my blackguard got a shield bash in. The following log says that the ooze is stunned and right after that it says the ooze is unaffected. The question is, unaffected from what? Can shield bash do something on top of stunning or something? The character is a lvl 6 beginning character that has absolutely nothing special on him.
Attachment 1751
tfw the ooze lose
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Old September 5, 2019, 17:28   #115
Vorczar
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Has anyone gotten a bug where
You fall into a pit
Pit disappears (as it has since a couple versions back)
Pit would return and be visible after some count of turns.
In the new release, it sometimes is there but not visible. Character disarms a blank space or falls into invisible pit.

Could it be doing a searching-check again?
That wouldn't explain the ability to disarm the unseen trap.
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Old September 5, 2019, 17:30   #116
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Glad to see 4.2.0 finally released! Congrats Nick! I haven't played much Angband since early Spring and I'm probably still needing a bit more of a break before I play it much, but I just started a Hobbit Ranger in the new version and after finding a ring of Searching I had an idea of what if the ring had an activation to reveal hidden doors in a given room (and maybe traps as well)?

I may edit this post periodically to add comments about the new game. I notice getting gorged is possible again, but it doesn't say gorged (but I see I'm slow). This looks like it's going to last awhile! =-edit-= died to cave spiders due to being gorged. Next @ had to use a deep descent scroll to escape bolder and a shreiker (shreiker yeeks?)
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Old September 5, 2019, 23:18   #117
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Quote:
Originally Posted by Vorczar View Post
Has anyone gotten a bug where
You fall into a pit
Pit disappears (as it has since a couple versions back)
Pit would return and be visible after some count of turns.
In the new release, it sometimes is there but not visible. Character disarms a blank space or falls into invisible pit.

Could it be doing a searching-check again?
That wouldn't explain the ability to disarm the unseen trap.
This behaviour sounds a bit like when a trap is temporarily disabled, except that is a deliberate action. Or possibly it's a graphical glitch of some sort.
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Old September 5, 2019, 23:24   #118
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Quote:
Originally Posted by Grotug View Post
I notice getting gorged is possible again, but it doesn't say gorged (but I see I'm slow).
Hunger system is more complex now - short version is there's more types of food, a hunger bar so you can tell precisely how hungry you are, being hungry or too full has (different) bad effects, but the higher your hunger bar the faster you regenerate.
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Old September 6, 2019, 01:18   #119
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Anyone else having issues with really clunky and annoying redraw?
Could just be my laptop, I'm on Win10.
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Old September 8, 2019, 21:57   #120
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Found a mixed pit of spiders, beetles & centipedes & all the beetles seemed stuck in the webs. Undecided if that's good or bad.
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