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#1 |
Rookie
Join Date: Mar 2021
Posts: 21
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Xygos 0.0.2 "Chuckie Egg" released
You remove a Cloak of Stealth (+3).
You put on a Space Suit. Xygos is a new variant of Angband, forked from 4.2.1 in early January with most of 4.2.2 folded in. This is 0.0.2, the first announced release. It's aiming towards conversion from V's fantasy milieu to an eclectic sci-fi / futuristic / post-apocalyptic theme, in the same way that Steamband did. It's a long way away yet - this is an early pre-alpha release with a weird mix of dragons and androids, and probably some fearsome bugs. Playtesters are very welcome, especially if you report bugs, suggest ideas or send patches (on Github, or here on this thread)! Right now, you will need to build it yourself. I use autogen.sh / configure --with-no-install --enable-stats --enable-test / make, but the cmake method is also maintained and used by automatic builds, so that should be fine as well. I normally run the X interface (although SDL2 and Curses should at least build). Tiles won't work - not that I have anything against them, but most of the monster and item lists are due to be replaced so existing tilesets won't be usable. It should work out of the box on Linux, and hopefully on any modern Unixy system as well. If you use Windows or MacOS, you'll also need to make some changes to the build scripts - probably not much is needed, but I don't have an easy way to test these builds. New (from Vanilla) top level files include: BUGS (what it says - but most of them are marked as fixed) BRANCHES (list of branches, with brief descriptions) CHANGES (summary of changes made - the equivalent of changes.txt) The github repository is here: https://github.com/msearle5/xygos Last edited by Mike; March 28, 2021 at 16:14. |
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#2 |
Prophet
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,610
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psst... you didn't provide a link to it.
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#3 |
Rookie
Join Date: Mar 2021
Posts: 21
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Link this way
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#4 |
Scout
Join Date: Sep 2020
Location: Suburbia :(
Posts: 26
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Oh wow I really like the sound of this! Totally here for post-apocalyptic genre mashups.
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#5 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,481
Donated: $60
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Very good
![]() I haven't played (or even downloaded), but looking at the datafiles it looks very intriguing. The github build process is broken in some interesting way I don't fully understand. If you can get that fixed, you will have working Mac and Windows builds. I suspect it's not too hard.
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#6 |
Rookie
Join Date: Mar 2021
Posts: 21
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The broken Mac and Windows builds are at least partly caused by the renaming from Angband. It's not so easy to fix for me without having a local Windows or Mac dev environment, though.
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#7 |
Veteran
Join Date: Jan 2012
Location: Linux
Age: 40
Posts: 1,237
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Mike, what Linux distro have you been using while developing this variant?
__________________
My best try at PosChengband 7.0.0's nightmare-mode on Angband.live: https://www.youtube.com/watch?v=rwAR0WOphUA If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other. As of February 18th, 2022, my YouTube username is MidgardVirtuoso |
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#8 |
Rookie
Join Date: Mar 2021
Posts: 21
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I've been using Gentoo. (Has it failed to build for you on some other distro?)
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#9 |
Rookie
Join Date: Mar 2021
Posts: 21
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Windows and Mac builds are up
Good to know that the Mac build is working - thanks. I've got both Mac and Windows building from the Action now, and you can download them from Releases.
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#10 |
Swordsman
Join Date: Aug 2019
Posts: 348
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Not sure if this is the appropriate thread for a bug report about Xygos, but here's one
OS: macOS 10.15.7; Xcode 12.4 for the compiler; built from source (commit number 49cbe9eff8e17b20fe1bd8912f73675233b1bc62, "An easter egg ....", was HEAD) using Code:
./autogen.sh cd src; make -f Makefile.osx Code:
cave_monster_max(c=0) at cave.c:595 monster_list_new at mon-list.c:33 monster_list_shared_instance at mon-list.c:94 monster_list_show_subwindow(height=16, width=42) at ui-mon-list.c:354 update_monlist_subwindow(type=EVENT_MONSTERLIST, data=0, user=0x000000010054c3a8) at ui-display.c:1766 game_event_dispatch(type=EVENT_MONSTERLIST, data=0) at game-event.c:43 event_signal(type=EVENT_MONSTERLIST) at game-event.c:142 redraw_stuff(p=0x00000001028eba08) at player-calcs.c:2364 ui_enter_world(type=EVENT_ENTER_WORLD, data=0, user=0) at ui-display.c:2617 game_event_dispatch(type=EVENT_ENTER_WORLD, data=0) at game-event.c:43 event_signal(type=EVENT_ENTER_WORLD) at game-event.c:142 start_game(new_game=true) at ui-game.c:420 play_game(new_game=true) at ui-game.c:440 Last edited by backwardsEric; March 30, 2021 at 22:47. Reason: be more specific about the source used |
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