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Old May 28, 2019, 12:15   #1
NightLizard
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Does not resist...

Let me start by saying that I really really appreciate how the monster display has improved with showing average damage, relative speed, to-hit percentages and colourization. It really makes it so much easier to analyze monsters!

There's one thing that still bothers me though. Why is it that we display what a monster doesn't resist? I mean, obviously that is just the rest of the elements, a monster either resist or does not resist an element. Also, it is so close to the list of what it resists *and* it is in the same colour! It often makes me read it over and over again to make sure I got it right.

My suggestion is to remove the "does not resist"-list (this would also make the monster display shorter) or at the very least show the "does not resist" elements in a different colour.

What do you say?
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Old May 28, 2019, 13:01   #2
Mondkalb
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The "does not resist" part is important information if you don't (yet) have full knowledge of the monster to plan your attacks.
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Old May 28, 2019, 13:18   #3
NightLizard
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Ah... of course, I didn't think of that since I play with full monster memory. But it is still reasonable to show it in a different colour then?

Edit:
hm... maybe this is more variant teritorry, but just brainstorming a bit here. What if the monster display was something more like the player C-screen, where an unknown element would be a question mark, and then + and - for resists and weakness? I think that would be much more readable.

Last edited by NightLizard; May 28, 2019 at 13:29.
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Old May 28, 2019, 15:51   #4
Derakon
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Quote:
Originally Posted by NightLizard View Post
Ah... of course, I didn't think of that since I play with full monster memory. But it is still reasonable to show it in a different colour then?

Edit:
hm... maybe this is more variant teritorry, but just brainstorming a bit here. What if the monster display was something more like the player C-screen, where an unknown element would be a question mark, and then + and - for resists and weakness? I think that would be much more readable.
There have been various proposals to make a "monster memory grid" that displays information in a more visual way instead of as a big paragraph of data. I don't remember any of the proposals making it past the mock-up phase though. You're more than welcome to make an attempt yourself.
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Old May 28, 2019, 16:13   #5
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Quote:
Originally Posted by Derakon View Post
There have been various proposals to make a "monster memory grid" that displays information in a more visual way instead of as a big paragraph of data. I don't remember any of the proposals making it past the mock-up phase though. You're more than welcome to make an attempt yourself.
There's always this way from PCB & its forks:

http://angband.oook.cz/screen-show.php?id=4630
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Old May 28, 2019, 16:17   #6
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Originally Posted by wobbly View Post
There's always this way from PCB & its forks:

http://angband.oook.cz/screen-show.php?id=4630
Aha, I guess it does get substantially easier if you don't constrain yourself to fitting in an 80x24 grid!
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Old May 28, 2019, 16:48   #7
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Ah yeah, I've seen that and I would love for that to be in vanilla! But how do these variants handle "unknown" resists then? Maybe not at all?
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Old May 29, 2019, 07:48   #8
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It doesn't. Just the vulnerabilities. I like the does not resist bit. I don't play with full monster memory & it's nice to know that I've tried something and it works.
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