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#1 |
Rookie
Join Date: Dec 2018
Posts: 24
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Does not resist...
Let me start by saying that I really really appreciate how the monster display has improved with showing average damage, relative speed, to-hit percentages and colourization. It really makes it so much easier to analyze monsters!
There's one thing that still bothers me though. Why is it that we display what a monster doesn't resist? I mean, obviously that is just the rest of the elements, a monster either resist or does not resist an element. Also, it is so close to the list of what it resists *and* it is in the same colour! It often makes me read it over and over again to make sure I got it right. My suggestion is to remove the "does not resist"-list (this would also make the monster display shorter) or at the very least show the "does not resist" elements in a different colour. What do you say? |
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#2 |
Knight
Join Date: Apr 2007
Posts: 981
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The "does not resist" part is important information if you don't (yet) have full knowledge of the monster to plan your attacks.
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#3 |
Rookie
Join Date: Dec 2018
Posts: 24
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Ah... of course, I didn't think of that since I play with full monster memory. But it is still reasonable to show it in a different colour then?
Edit: hm... maybe this is more variant teritorry, but just brainstorming a bit here. What if the monster display was something more like the player C-screen, where an unknown element would be a question mark, and then + and - for resists and weakness? I think that would be much more readable. Last edited by NightLizard; May 28, 2019 at 13:29. |
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#4 | |
Prophet
Join Date: Dec 2009
Posts: 9,022
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Quote:
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#5 | |
Prophet
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,610
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Quote:
http://angband.oook.cz/screen-show.php?id=4630 |
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#6 | |
Prophet
Join Date: Dec 2009
Posts: 9,022
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Quote:
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#7 |
Rookie
Join Date: Dec 2018
Posts: 24
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Ah yeah, I've seen that and I would love for that to be in vanilla! But how do these variants handle "unknown" resists then? Maybe not at all?
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#8 |
Prophet
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,610
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It doesn't. Just the vulnerabilities. I like the does not resist bit. I don't play with full monster memory & it's nice to know that I've tried something and it works.
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