![]() |
#31 |
Adept
Join Date: Jan 2019
Location: Alberta
Posts: 126
![]() |
Been using the Windows build on Ubuntu through WINE for a few versions and haven't had any issues.
__________________
It Breathes. You die. |
![]() |
![]() |
![]() |
#32 |
Scout
Join Date: May 2021
Posts: 25
![]() |
May try that next, thanks--I'm reluctant to mess around with reinstalls and versions while I have a living character, just a bit nervous about something going wrong with the savefile...
|
![]() |
![]() |
![]() |
#33 |
Scout
Join Date: May 2021
Posts: 25
![]() |
Ok BG rules when you get a nice melee weapon--managed to pick up Dagmor and it instantly transformed me from "mostly doing well, but burning through consumables in hard fights" to "shredding everything that dares to challenge me"
Of course I get the sword with the poison brand right before I advance to the level where I can learn the poison brand ritual, though..... |
![]() |
![]() |
![]() |
#34 |
Swordsman
Join Date: Feb 2019
Location: Midwest
Age: 34
Posts: 399
![]() |
|
![]() |
![]() |
![]() |
#35 | |
Scout
Join Date: May 2021
Posts: 25
![]() |
Quote:
Playing a Necro now which has also been cool, but are there no items anywhere to detect doors/traps/stairs? I haven't found a single scroll or rod which does that with either of the last characters. Assuming it's a deliberate choice if true, but it makes it a lot harder to dive to the depth you want to be--my necro is CL7 and has not yet dropped down to DL3 on account of having found no down stairs yet. |
|
![]() |
![]() |
![]() |
#36 | |
Adept
Join Date: Apr 2021
Posts: 122
![]() |
Quote:
|
|
![]() |
![]() |
![]() |
#37 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,767
Donated: $40
![]() |
I agree (down) stair detection should be available to all pure casters, directly, via mapping, or perhaps as a side effect of a "seek prey" spell for necros: "You feel there is more beneath your feet."
|
![]() |
![]() |
![]() |
#38 |
Scout
Join Date: May 2021
Posts: 25
![]() |
Even like items of Detect Stairs would be cool....for a lot of characters I like to play by diving hard and dangerous and that's way more difficult if you're constantly in need of Magic Mapping and/or Deep Descent to do it.
|
![]() |
![]() |
![]() |
#39 |
Swordsman
Join Date: Apr 2020
Location: DC Area
Posts: 400
![]() |
Better to give Mass Banishment/Life to a shopkeeper rather than consuming them randomly. At least in the shop, you have a chance to buy it back (and when you're low enough to find them, you often have a lot of gold...)
|
![]() |
![]() |
![]() |
#40 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,767
Donated: $40
![]() |
what @sffp said. It's easily worth the normal store cost to get ID on high level scrolls and potions. Except, that is, on *acquirement* and !experience.
|
![]() |
![]() |
![]() |
Tags |
4.2.1, blackguard |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Display Modes | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Angband 4.2.1: First Impressions, Part 2 (Blackguard) | Egavactip | Vanilla | 34 | September 22, 2020 04:08 |
Any reason for removing in-game docs in 4.2? | chandergovind | Vanilla | 5 | June 25, 2020 18:41 |
Wizard mode docs? | CunningGabe | Vanilla | 11 | January 8, 2020 02:42 |
in-game help docs? | icefyre | Vanilla | 0 | December 27, 2019 04:34 |
Fascinating Crawl Code and Docs Wiki | half | Idle chatter | 4 | February 11, 2014 08:17 |