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#1 |
Knight
Join Date: Jan 2009
Posts: 910
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Sil and Angband variants available on Android
Scatha brought the following to my attention:
https://play.google.com/store/apps/d...variants&hl=en It wasn't developed by us, but we welcome its presence. I don't have an android phone or tablet, but it looks like this could be good, especially on a tablet. It is very flexible and I'd be interested to know if people can set up a playable control scheme for it. Sil tries to restrict the command set a lot, so it might be OK once a few things like 'escape', 'u', '/' or ',' are set to shortcuts. If there is something I could add to the game which would make a big difference to the playability of this port, I'll certainly consider it. |
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#2 |
Knight
Join Date: Jan 2009
Posts: 910
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They also have a website and a forum here:
http://angdroid.org/forum/index.php This lets me see it is part of a wider Angband on Android project, which some of you are perhaps familiar with already. |
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#3 |
Knight
Join Date: Apr 2007
Location: Surrey, UK
Age: 47
Posts: 870
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This is crazy! I never noticed Sil had been added in. I wonder how long I've had it on my phone without realising...
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#4 |
Knight
Join Date: Apr 2007
Location: Surrey, UK
Age: 47
Posts: 870
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I know some of this will be for the "porters" rather than yourself, but some initial observations...
- the background tile effect for unaware monsters is not showing - I can't find a "tab" key on the pop up keyboard, though I guess the same can be achieved via @ - I tried adding "u" and "*" to hardware keys but after bringing up a list of objects to use I discovered I couldn't select from that list without the popup keyboard. Being able to move through the list like in character creation would help here. |
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#5 |
Scout
Join Date: Dec 2008
Posts: 29
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Thanks for the bug report Psi,
I will try to get those fixes into the next version. What we've created for Android is basically a curses emulation engine, so all the games are pretty much unchanged from the upstream projects. We just compile to the unix curses target and link with our curses emulation library. Occasionally there is a minor patch to compensate for a few quirks in our environment. All the bugs you noticed were defects in our curses emulation. Its usually very easy to include additional games. One of our avid users was asking for Sil, so one afternoon I added it. Sadly, I haven't had a chance to play it extensively myself yet, but I hope to remedy that very soon. |
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#6 |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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NPP is in there too. That was never there before.
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www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. |
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#7 |
Scout
Join Date: Dec 2008
Posts: 29
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yes, quite a while ago when first creating the Angband Variants app, I tried to get NPP working (can't remember what stopped my progress back then). But this time around either our curses library has improved or the upstream project improved (probably the former). Just a clean curses target compile worked on the first try.
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#8 |
Knight
Join Date: Apr 2007
Location: Surrey, UK
Age: 47
Posts: 870
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Thanks for the speedy reply!
The third point I mentioned is also how it works playing on my laptop, so I suspect half would need to update the in game lists to behave like menu selection for that one. |
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#9 |
NPPAngband Maintainer
Join Date: Dec 2008
Location: Stat Gain, Angband
Posts: 926
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Thank you to whoever did this! I had no idea NPP was available for android.
__________________
NPPAngband current home page: http://nppangband.bitshepherd.net/ Source code repository: https://github.com/nppangband/NPPAngband_QT Downloads: https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57 |
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#10 |
Knight
Join Date: Apr 2007
Location: Surrey, UK
Age: 47
Posts: 870
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What are the chances of getting some sort of gestures added? '/', '<', '>' seem like obvious candidates for Sil.
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