Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old December 12, 2014, 20:56   #1
Egavactip
Swordsman
 
Join Date: Mar 2012
Posts: 439
Egavactip is on a distinguished road
Most Lethal and Most Irritating Non-Uniques?

What is your top 10 list for most lethal non-uniques? What about most irritating ones?

I like the tactical aspects of Angband more than anything else, so I like to seek out a battle and find ways to win it, rather than run away. But sometimes, ya just gots to run away, unless you can teleport or banish them away.

Grand Master Mystics probably are on my Top 10 list in both categories. They seem to be able to kill anybody, and they are extraordinarily aggravating. Even minor mystics are aggravating.

Quylthulgs are always irritating and deep in the dungeon, the nastier ones can be a royal pain in the ass, if in a hard to get to place, because they just pop out nasties at you. A game or two back, I had a randart with banishment, and every vault I'd tackle, I'd sweep out all the Quythulgs first, as a matter of principle.

Hellhounds may be my top most irritating non-unique and I absolutely adore it when I get what ever powers/equipment I need so that they are no longer a bother to me. When that happens, I will go out of my way to squash a hellhound, so much residual irritation I still have at them. I view them like many people view house centipedes.

Obviously, hounds in general are irritating and some of the later ones are also pretty deadly. Time Hounds seem particularly irritating to me; I had one randart which protected me from them (restoration? I forget what exactly it had), so then I didn't have to avoid them. But most of the time, I don't like to have to deal with them.

I don't like the major vampires, primarily because the experience points you get for killing them do not seem equal to their irritation.

Drujs I also find very irritating and a good subject for banishment if I have that handy.
Egavactip is offline   Reply With Quote
Old December 12, 2014, 21:03   #2
Bogatyr
Knight
 
Join Date: Feb 2014
Posts: 507
Bogatyr is on a distinguished road
Quote:
Originally Posted by Egavactip View Post
What is your top 10 list for most lethal non-uniques? What about most irritating ones?
Your list is good. Gravity hounds can be extremely lethal. Jabberwockies are extremely lethal, they breath chaos fairly frequently for really big damage and hallucination, I usually do not approach one without an endgame level of hitpoints and chaos resist. Arch Lichs or any really strong wall passers who also summon, like DreadLords, also usually warrant careful attention
Bogatyr is offline   Reply With Quote
Old December 12, 2014, 21:20   #3
Monkey Face
Adept
 
Join Date: Feb 2009
Posts: 243
Monkey Face is on a distinguished road
Let's face it, there's nothing more embarrassing than getting killed by a fruit bat!
Monkey Face is offline   Reply With Quote
Old December 12, 2014, 21:47   #4
fizzix
Prophet
 
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,025
fizzix is on a distinguished road
Death Knights have ended a few characters of mine. They hit for a lot of damage and have damaging spells.

Emperor Wights can surprise one-shot you with a nether bolt, but I usually kill them before they get that attack off. Nether wraiths can do the same, I usually treat them with respect.

Cave spiders are the big early game threat. Don't see them in a dark room, and get surrounded = you're dead.

Hummerhorns are the big breeder threat of death. If you get locked in perma-confuse you're done for unless you have a teleport staff.

Drolems and AMHD's of course. AMHDs are much easier to avoid.

Dracolisks and Dracolichs both have very large nexus and nether breaths which can kill you. The Dracolich is the more dangerous of the two. That breath hits for 500 unresisted I think. Similarly, Great Crystal Drakes can one shot an unwary character when they first show up with a 300 hp shards breath.

Dreads will surround and kill if you're not careful. If you are careful, you'll just get your strength drained in an annoying manner. Later in the game Ethereal hounds will do the same, but by then you better have a means of escape.

Storm Giants, only because they can teleport you into dangerous areas that you'd rather not be. One of the Ainu does the same. Titans can teleport you next to them and then peram-confuse you. They can also one-shot many characters in melee when they first appear.
fizzix is offline   Reply With Quote
Old December 13, 2014, 06:18   #5
debo
Veteran
 
debo's Avatar
 
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,400
debo is on a distinguished road
Aranea!!!!!!
__________________
Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'
debo is offline   Reply With Quote
Old December 13, 2014, 08:58   #6
quarague
Swordsman
 
Join Date: Jun 2012
Posts: 257
quarague is on a distinguished road
I dislike the late game xp drainers that have been mentioned before. Even if you have sustain xp they usually drain more xp than they are worth if you melee them. But then they drop decent loot so usually I just kill them anyway.
quarague is offline   Reply With Quote
Old December 13, 2014, 11:30   #7
donalde
Apprentice
 
Join Date: Jun 2007
Location: Hellsinki, Finland
Posts: 86
donalde is on a distinguished road
For me, I think gravity and plasma hounds are top of list, I have lost quite a few chars when I teleport away from tricky situation into room where there is pack or two of mentioned houds, knocked char out and then slowly killed.

Grand master mystic are real PitA like mentioned earlier posts.

Drolems are killers when they manage to suprise you, and since they are not seen by ESP, running to detection edge is occasionally risky when drolem is out of sight

11 headed hydras in pack are also lethal, as they breath hellfire which stuns
donalde is offline   Reply With Quote
Old December 15, 2014, 12:33   #8
PowerWyrm
Prophet
 
PowerWyrm's Avatar
 
Join Date: Apr 2008
Posts: 2,955
PowerWyrm is on a distinguished road
Once they're added to V: Dark Elven Warlocks
Sky Drakes are nice too

Oh and if you play PWMAngband, try to fight an Ancient Wyrm of Power. It should be a nice surprise...
__________________
PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!
PowerWyrm is offline   Reply With Quote
Old December 15, 2014, 15:26   #9
Ingwe Ingweron
Veteran
 
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 2,127
Ingwe Ingweron is on a distinguished road
Black Reavers.
Ingwe Ingweron is offline   Reply With Quote
Old December 15, 2014, 17:54   #10
Bogatyr
Knight
 
Join Date: Feb 2014
Posts: 507
Bogatyr is on a distinguished road
Quote:
Originally Posted by Ingwe Ingweron View Post
Black Reavers.
Oh, I HATE those things. Banish!
Bogatyr is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Least exciting uniques fizzix Vanilla 23 April 21, 2013 03:51
Duel of the Uniques Oramin Vanilla 8 April 6, 2013 10:44
Purple uniques fizzix Development 0 July 13, 2011 00:24
Making graveyards less lethal... Without nerfing the monsters. Therem Harth Vanilla 6 October 27, 2010 20:29
Run away from uniques! slashme Vanilla 3 February 25, 2008 19:44


All times are GMT +1. The time now is 22:08.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2023, vBulletin Solutions Inc.