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Old February 2, 2015, 00:56   #1
mushroom patch
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Static levels

Hello all.

I am interested in whether there is a patch or variant out there that has, as the subject line says, static levels, i.e. levels do not regenerate when the player goes up or down stairs, but instead the player goes back to previously generated levels, as you see in rogue, hack, and crawl. If so, does anyone have a link?
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Old February 2, 2015, 03:06   #2
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Quote:
Originally Posted by mushroom patch View Post
Hello all.

I am interested in whether there is a patch or variant out there that has, as the subject line says, static levels, i.e. levels do not regenerate when the player goes up or down stairs, but instead the player goes back to previously generated levels, as you see in rogue, hack, and crawl. If so, does anyone have a link?
Poscheng sort of has this. You can recall in and out of dungeons, which will reset everything, but if you go up/down stairs within a visit your levels will stay the same.
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Old February 2, 2015, 04:49   #3
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Yeah, I'm looking for no regeneration of levels at all. I would guess this is a pretty significant change. The only thing I've seen that's close to it is tomenet and mangband's system, which is not quite what I'm after.
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Old February 2, 2015, 07:10   #4
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The good news, is that Beleriand actually does have static levels.

The bad news is that it is very experimental, and I would not swear to balance or even that it works. And this is just the source - if pushed, I could compile it. Also I have not worked on it since taking on the Angband maintainership; the plan is that at some point I will come back and graft it on to the new, cleaned up Angband codebase, but I have no idea when that will happen.

The further good news is that having static levels as a birth option in Vanilla will likely happen, using Beleriand technology; already the town is saved and reloaded now, rather than being regenerated with the same RNG seed every time.
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Old February 2, 2015, 07:32   #5
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Hm. Well I had a somewhat perverse minivariant in mind, if I could find something that does the static levels part in something that looks otherwise like vanilla (or something like vanilla). Does the code compile? I don't want to put you out if it doesn't, since this may turn out to be a passing fancy.

I don't mind if it has balance issues. My plan is to make it even more unbalanced.

edit: important question: Does it have rockets?

Last edited by mushroom patch; February 2, 2015 at 07:40.
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Old February 2, 2015, 08:38   #6
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Originally Posted by mushroom patch View Post
Hm. Well I had a somewhat perverse minivariant in mind, if I could find something that does the static levels part in something that looks otherwise like vanilla (or something like vanilla). Does the code compile? I don't want to put you out if it doesn't, since this may turn out to be a passing fancy.

I don't mind if it has balance issues. My plan is to make it even more unbalanced.

edit: important question: Does it have rockets?
It's basically a single dungeon with no shops set in a massive wilderness. I believe the code compiled - what OS do you use?

No rockets - unless you count Wands of Shrapnel.
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Old February 2, 2015, 08:45   #7
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Linux. I haven't tried compiling it. I'll give it a try. Thanks for the pointer.
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Old February 2, 2015, 08:48   #8
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Just remembered - I'm not sure if birth works. Good luck
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Old February 3, 2015, 13:23   #9
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Well, it's not an Angband variant, but ToME4 has persistent levels. It's quite a fun game as well, though it has a much different playstyle than Angband. ToME4 uses cooldowns instead of consumables, which leads to some pretty interesting gameplay.
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Old February 3, 2015, 13:34   #10
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ToME 2 has an option for it. It's marked experimental though IIRC, probably because it can interfere with random quests (i.e. level generator can't place quest monsters, level is permanent -> quest becomes unfinishable).

Edit: hmm, it's not there any more apparently. Darn.

Last edited by Therem Harth; February 3, 2015 at 16:21.
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