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#1 |
Adept
Join Date: Feb 2015
Posts: 112
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Throwing?!
What's the point of throwing things?
In the early game, I throw oil flasks and missiles that I'm not capable of shooting. So, if I'm playing a ranger, I might throw ego-pebbles for their branded damage. Outside of these instances, is there any benefit to throwing stuff? I hope I haven't been missing out on some cool game mechanic. |
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#2 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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It's not very useful. The other potential uses I've occasionally put it to are waking up monsters, and getting potentially-destroyable items I'm standing on away from a monster whose breath attacks could hit them. Mind, the latter has the dangerous caveat that any item you throw has a chance of being destroyed anyway...
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#3 |
Veteran
Join Date: Jun 2008
Location: Los Angeles
Posts: 1,069
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Nobody's made a character with the specific limitation of only using thrown items for damage?
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#4 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,480
Donated: $60
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There are variants where throwing is useful. So theoretically, if the maintainer of one of those variants became Angband maintainer, they might think of implementing useful throwing. You never know.
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#5 |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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There used to be potions of detonation in angband which made IIRC 100d100 damage when thrown (and 1000 points damage to you if drank).
You can also throw any weapon for damage in angband for dice*slay + weapon todam damage to monster. Ringil makes quite a damage when thrown, but it isn't really good way to use weapons. Maybe we could add throwing knives/darts/spears/stars in the game. |
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#6 | |
Prophet
Join Date: Apr 2008
Posts: 2,955
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Quote:
And you can throw large trouts at other players... ![]()
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PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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#7 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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#8 | |
Swordsman
Join Date: Oct 2014
Posts: 298
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Quote:
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#9 |
Knight
Join Date: Jan 2008
Posts: 926
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That was ToME 2. And it was 25d25 plus a shard explosion, not 100d100, thankfully.
Still very effective as a ranged weapon... |
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#10 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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I think that the original Vanilla potions were more like 10d100 or something. Still worth using as a throwing weapon, but not potentially able to do 10000 damage in a single shot. Detonations got removed at the same time that Potions of Death got the axe, I'm pretty sure, which would be around the same time that the devs were trying to encourage people to ID items by using them instead of by scrolls/spells/staves of Identify.
(Morgoth has 20000 HP, so you'd need two potions plus a source of scratch damage (due to regeneration) if you were able to manipulate perfect rolls with a 100d100 damage source) |
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Thread | Thread Starter | Forum | Replies | Last Post |
[sil] Request for better handling of throwing weapons | andrey | Sil | 13 | January 29, 2017 17:37 |
Throwing | Kneller | Sil | 7 | April 20, 2014 20:23 |
Throwing !Life for damage | fph | Vanilla | 5 | December 9, 2009 20:39 |
Vanilla throwing bug? | HallucinationMushroom | Vanilla | 6 | January 10, 2009 19:41 |