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#1 |
Unangband maintainer
Join Date: Apr 2007
Location: Sydney, Australia
Age: 48
Posts: 872
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[Un, others] Difficulty levels
Hi,
I've been playing quite a bit (comparatively) of Unangband recently, for bug testing purposes, and I think, uh, I've made it quite hard. ![]() I mean, its great that things like yellow molds, white snakes and blue jellies are now an interesting challenge for a starting player to fight. But perhaps the starting difficulty curve is a little, uh, steep. Andrew BTW: wip-5a should be out in the next couple of days. There are some very corrupted zip files up at the moment and the Berlios site's broken and not letting me remove them. I guess I'm not paying, but...
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The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more- In UnAngband, the level dives you. ASCII Dreams: http://roguelikedeveloper.blogspot.com Unangband: http://unangband.blogspot.com |
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#2 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,481
Donated: $60
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Quote:
The other thing that I find difficult with Un is getting adequate supplies of things like Recall. I tend to wander into Farmer Maggot's dungeon, go down a couple of levels and then not know what to do. Of course, that could be just me ![]()
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#3 | ||
Unangband maintainer
Join Date: Apr 2007
Location: Sydney, Australia
Age: 48
Posts: 872
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Quote:
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Looking at the code, its supposed to tell you who he is, and what location he's stopping you getting to, when you get to the farm, but that appears to have broken (probably with the new daylight code). Will fix it. The new themed rooms and item piles should make supplies an easier find. For instance, you'll never lack for throwables with the early mushroom drops, and regular ammo should be dropped by a number of monsters. Pebbles can be collected from rubble as well. So in theory, the start should be easier, supply wise. I'm doing shop improvements to fit your buying habits in the next version, which should help. That'll allow me to start with more basic items and ramp up to mid range items when you can start to afford them. Andrew
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The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more- In UnAngband, the level dives you. ASCII Dreams: http://roguelikedeveloper.blogspot.com Unangband: http://unangband.blogspot.com |
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#4 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,481
Donated: $60
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Quote:
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#5 | |
Knight
Join Date: Apr 2007
Posts: 726
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Quote:
That said, I hoped making the dungeon start at DL3 will let the player acquire enough character levels to stand a chance against the guardian. Still, it's supposed to be risky, but you don't lose a lot of gameplay if you die --- usually just 3 dungeon levels' worth... Perhaps you did not explore the levels? Perhaps you play one of the high XP races? Perhaps you don't use tricks and all your buffs on the guardians, but try to fight him just like all the mosters before? Did you try throwing lanterns/torches/oil/mushroom spores/coated daggers at the guardians? Did you try setting traps for him? Did you try luring him into interesting terrain? Last edited by Bandobras; May 29, 2007 at 16:58. |
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#6 | |
Knight
Join Date: Apr 2007
Posts: 726
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Quote:
Hard initial monsters are very unorthodox for Angband, but they are a major part of fun of some other games, like Crawl. Moreover, I think the whole "diving" thing is in part just a cure for wimpy initial monsters, so here you go... There are two valid concerns with hard difficulty, however. First, unfair deaths, where the player has no chance to save himself, no time to react, etc. dispite sometimes being very well prepared and playing wisely. Second, newbies, for which most deaths are unfair, because they don't know the rules. ![]() I'm am a proponent of an even more unorthodox cure for these two problems --- delayed death (one free turn before death in one form or another), as described at http://developer.berlios.de/bugs/?fu...8&group_id=331 Basically, before dying for good you have one turn to react. If you played unwisely or you've spent all your resources on near-death experiences before, this will not save you. But if you are prepared, you have a good, but not 100% chance to survive (by killing your opponent with that wand of Death or fleeing or healing, etc.). Adding the delay to the scroll of Teleport Level was one covert step to making the death-avoidance not 100% sure. ![]() Last edited by Bandobras; May 29, 2007 at 17:20. |
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#7 | ||
Unangband maintainer
Join Date: Apr 2007
Location: Sydney, Australia
Age: 48
Posts: 872
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I don't think I dislike the new difficulty curve; I just thought I'd comment on it. Are people happy playing chess like difficulty with 1500 pieces over a 256x256xinfinite board, where one bad move can lead to losing the game? Quote:
Andrew
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The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more- In UnAngband, the level dives you. ASCII Dreams: http://roguelikedeveloper.blogspot.com Unangband: http://unangband.blogspot.com |
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#8 |
Administrator
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So you're basically taking angband out of Angband here. The insta-death rule is the killer feature of this game. If you remove this, it's no longer Angband, but just your ordinary "save and reload until you get past this guardian" boring type of gamey.
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See the elves and everything! http://angband.oook.cz |
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#9 |
Swordsman
Join Date: May 2007
Posts: 289
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In Sangband we renamed cheat_death into beginner mode. The loss of all money on death punishes the player, and the fact that you have to start over from the town means that you don't just try the same things over and over again. Better than adding save and reload IMO.
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#10 | |
Unangband maintainer
Join Date: Apr 2007
Location: Sydney, Australia
Age: 48
Posts: 872
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Quote:
But its basically the same idea. Andrew
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The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more- In UnAngband, the level dives you. ASCII Dreams: http://roguelikedeveloper.blogspot.com Unangband: http://unangband.blogspot.com |
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