![]() |
#1 |
Veteran
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 2,127
![]() |
Regarding Temporary Resist indicators
An argument for Temporary Resist indicators to also be shown when @ has immunity.
When @ acquires a standard resistance, there is no indicator on the screen, and that seems fine. Players should be trying to cover the standard resistances in the ordinary course. When @ has a temporary resist, an indicator is shown on the screen. This also seems reasonable and helpful as player may need to know a resist is covered (especially double resisted) when deciding to go into certain fights. In my opinion, immunity should also cause the temporary resist indicator to be shown. It seems to me that (1) immunity is inclusive of the temporary resist, and (2) I forget that the resist is covered and waste time, spells or consumables to double resist when it is absolutely unnecessary.
__________________
“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.” ― Tom Stoppard, Rosencrantz and Guildenstern are Dead |
![]() |
![]() |
![]() |
#2 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,480
Donated: $60
![]() ![]() |
I see your point, but my first reaction is that would be more confusing. That area is for temporary conditions of all types, and is probably most important for things like confusion and stunning - including permanent equipment properties would muddy the waters IMHO.
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
![]() |
![]() |
![]() |
#3 |
Knight
Join Date: Sep 2010
Location: England
Posts: 958
![]() |
I still vote for showing your base four resistance coverage in the sidebar under your stats, with an indicator something like this:
Code:
rAcid None
rElec x1/3
rFire x1/9
rCold ****
|
![]() |
![]() |
![]() |
#4 |
Veteran
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 2,127
![]() |
With Immuity Fire, for example, isn't the temporary rFire always covered and thus the indicator should always be on?
__________________
“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.” ― Tom Stoppard, Rosencrantz and Guildenstern are Dead |
![]() |
![]() |
![]() |
#5 |
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,400
![]() |
IMO that's a pretty unintuitive leap. If I see a status light i expect it means "watch this thing because it's going to go away soon."
__________________
Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.' |
![]() |
![]() |
![]() |
#6 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,768
Donated: $40
![]() |
This is reasonable. I'd like to see sustained stats on the main screen done in dark green, if they are not drained.
|
![]() |
![]() |
![]() |
#7 |
Veteran
Join Date: Jun 2007
Posts: 1,391
![]() |
Show "Fire" (etc.) for double-res and "FIRE" for immunity? (Or "*Fire*", or "*FIRE*", or...)
|
![]() |
![]() |
![]() |
#8 |
Swordsman
Join Date: Jun 2011
Location: Germany
Age: 54
Posts: 429
![]() |
resistance information
I do think the current color codes suggests the player to make false assumptions. The main question is - can it kill me with one attack (breath).
So even if i have resistance fire from equipment and face a Great Wyrm of Hell (which can breath for 1600) this could kill me if i have less than 533 HPs. Currently the monster recal information would show the fire breath in yellow color (because i got one resistance), but actually it should show read - because it can one hit kill @. Yellow color if it cannot one-hit kill you. Green color if you are immune or take only minor damage like <=10% of current(!) HPs. That's my thoughts on color codes and danger-levels. For me the current system with temporary and permanent resistance show in the character screen is ok. What is very confusing is - that the amount of damage taken IF you resist varies very much from element to element. I think it would make sense to make that equal for all elements (or is there a reason the resistance works differently on the available elements?). |
![]() |
![]() |
![]() |
#9 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,768
Donated: $40
![]() |
The higher elements have lower damage because it is much harder to cover them all with a resist, and because the basic 5 are so much more common. You pretty much have to assume that any breather can do 400-550 damage unresisted; single resist for cold, fire, or elec mean 533 damage; for acid (with all armor slots covered) and poison, it means 266. Further, resistance for the higher elements is less effective for the same reason: the base damage is lower.
Rule of thumb: the higher the damage, the easier a resistance is to get. |
![]() |
![]() |
![]() |
#10 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,480
Donated: $60
![]() ![]() |
Quote:
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
|
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Display Modes | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Attack damage indicators in monster memory | Wanderlust | Vanilla | 7 | December 15, 2015 19:22 |
Why no temporary telepathy | Mark | Vanilla | 5 | January 27, 2014 07:30 |
Temporary Stat Loss | UglySquirrell | Vanilla | 0 | August 8, 2011 20:48 |
rings for temporary resistance? | stalza | Vanilla | 6 | February 25, 2010 01:48 |
Failed to Create Temporary File \s87g.1. | d1sc0nnected | Vanilla | 2 | April 2, 2008 18:45 |