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#21 |
Veteran
Join Date: Jun 2007
Posts: 1,365
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+1 to removing hunger. Outside of the very few first games, I don't think I've ever died to it. (I have once or twice in T2, but that was due to forgetfulness, having a full inventory and try to lug a 15000lbs corpse around the wilderness... Not an issue in vanilla.)
(I'd also argue for removing all the "boring" food which doesn't have any side effects when eaten.) |
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#22 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 5,053
Donated: $40
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Yes! Solve hunger forever. Also, world peace!
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#23 |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,001
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#24 | |
Veteran
Join Date: Oct 2016
Location: somewhere on the south coast
Age: 46
Posts: 1,206
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Quote:
Different races (troll,hobbit) would react differently to hunger.
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"i can take this dracolich" |
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#25 |
Apprentice
Join Date: Jul 2008
Posts: 86
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Since hunger doesn't have much impact on non-ironman play due to ease of getting food, scrolls, and spells, but does affect ironman since those are less available, would it be possible for hunger and items that only affect hunger to only be there when playing ironman?
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I'm trying to think of an analogy, and the best I can come up with is Angband is like fishing for sharks, and Sil is like hunting a bear with a pocket knife and a pair of chopsticks. It's not great. -Nick |
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#26 | |
Adept
Join Date: Jul 2015
Location: Seattle, WA
Posts: 101
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Quote:
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#27 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 5,053
Donated: $40
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I agree with mrfy. It's a useful lesson for newbies: always keep sufficient consumables. And it's a lot less subtle than cure wounds and phase door.
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#28 |
Apprentice
Join Date: Apr 2016
Age: 49
Posts: 96
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Agreed. It is a useful object lesson to those learning the game that keeping an eye on consumables is a vital part of the game. And it's hardly tedious to manage.
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"This has not been a recording" |
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#29 |
Veteran
Join Date: Nov 2013
Posts: 1,039
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I've been playing a lot of ironman games these days and often die to hunger (HT/Warrior and all). I keep forgetting that it's not just glutton ghosts I need to be careful of. I've died numerous times because I forget that rot jellies eat food. A couple hours ago I had a nice start with 5 !speed, a decent weapon and an amulet of magi and then I starved to death. I cursed food in that game as a stupid mechanic that ruins good starts. And then I remembered how I used to curse traps and acid up and down as so annoying and aggravating that they surely made the game less fun. But I now feel that these annoyances are sort of a necessary evil to keeping the game from becoming boring/too easy. So, I can't say I support removal of hunger from the game.
I wouldn't be opposed to hunger having a longer period of affecting @ before he dies. Not sure that weak should affect all stats equally, but probably should hit STR the hardest. Not sure I agree that you shouldn't be able to starve, but make the transition from weak to starvation a little more drawn out (and dangerous with debuffs). Please don't remove the periodical paralysis; this is one of the greatest things about starvation!
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Detailed account of my Ironman win here. |
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#30 |
Apprentice
Join Date: Feb 2018
Location: London
Posts: 68
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Hence the request to make no-hunger a birth option.
I switched from Moria to Angband about three years ago, and for me the top selling points were: (i) no selling (no pun intended), (ii) shops always stocked CLW/PhaseDoor/Light/WoR and (iii) removal of cursed equipment. These are things that were fun in Moria for a little while and added some atmosphere, but quickly became tedious (does anyone remember bargaining for a price?). I feel the some way about hunger. I have already drunk salt water and eaten a mushroom of purging while not having food in my inventory. Keeping track of food has now become a pretty mindless chore for me, which I'd like to have the option to switch off. |
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