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Old May 20, 2018, 23:56   #541
Ighalli
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Having played a full game as a Rogue, I have to say I'm not at all a fan of the stealing mechanic. I think it breaks verisimilitude too much when monsters scream loudly enough to wake others from pick pocket attempts, but no one wakes up when "The ancient gold dragon screams in agony". Perhaps the Hit and Run spell could be reworked to make a steal attempt and a teleport rolled into one (as NPC rogues), but the monster doesn't scream. Or maybe all combat should wake up nearby monsters unless the victim doesn't make noise for whatever reason. >: )

Overall the class felt quite powerful until the very endgame when my damage output was only ~400 vs. evil / ~300 others. Teleports, detections, and recharging made for a fun round. I dove to 4900' in only 44k turns, but was still only cLevel 38. Ladder here.

I think the Rogue Book of Trickery should be renamed to Book of Translocation or Teleportations or something similar. Every spell in that book is a form of teleportation, and only Hit and Run is particularly tricky.
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Old Yesterday, 21:29   #542
wobbly
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Is the code to interupt running working properly? I had a panther come through a closed door, it was displayed on the screen when it came through yet my character just kept on going. Haven't changed any settings from default
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Old Yesterday, 21:50   #543
Nick
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Quote:
Originally Posted by wobbly View Post
Is the code to interupt running working properly? I had a panther come through a closed door, it was displayed on the screen when it came through yet my character just kept on going. Haven't changed any settings from default
That sounds like a bug.
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Old Today, 08:41   #544
wobbly
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Ok so I get fox form a little better now, did you deliberately start it out with a weapon that does no damage? 2 blows of 0 damage is not too impressive. Didn't even realize the thing was designed for melee till I tried a start where I bought a bigger weapon. I'd prefer them to start with a staff, that'd be much more pleasant.

Also you may want to look at the stat layout unless you want dwarves to be the ultimate druids & elves cop a penalty from wisdom. Going to be a fair bit easier to melee with a dwarf too, plus more hps... Some variants have casters that don't have a fixed caster stat, you could make it the higher of wisdom or int for instance.

Minor note, you can't inscribe in fox form. Guess it's hard to write without thumbs. Also you can pick up gold with 'g'et but not automatically.

Also can't squelch something on the ground.

Ok 48 instead of 28 with Dethanc, that's pretty good. So if you've got a decent weapon fox form is strong, if you don't pretty useless.

Last edited by wobbly; Today at 09:16.
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Old Today, 09:53   #545
Philip
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The way the stat thing is resolved in FA is to swap INT/WIS for elves/dwarves, which I feel is appropriate in the context of Tolkien, but is also rather a radical change, since suddenly Dwarves make good mages and rogues (!?), and bad priests and paladins. One non-thematic benefit of this change would be that there would suddenly be a number of high wisdom bonus, high stealth races, and there would be a high intelligence, high hit dice race. This means that rangers and blackguards would have natural races to use.
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