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Old January 19, 2010, 05:00   #21
Pete Mack
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It's been fixed in regular angband, since.

Crash bug (dev branch):
held down (l)eft key trying to kill a shrieker mushroom patch with 'very bad' melee as an experiment. Game eventually crashed.

Also: can you please fix 'sting'? It's really painful not to have a 1-mana offensive spell.
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Old January 19, 2010, 05:19   #22
andrewdoull
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Quote:
Originally Posted by Pete Mack View Post
It's been fixed in regular angband, since.

Crash bug (dev branch):
held down (l)eft key trying to kill a shrieker mushroom patch with 'very bad' melee as an experiment. Game eventually crashed.

Also: can you please fix 'sting'? It's really painful not to have a 1-mana offensive spell.
Sting is working fine. It's melee range only so takes a direction as opposed to being aimed (e.g. *t macros won't work). Let me know if you can see a reason for allowing targeting for these short range attacks.

Andrew
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Old January 19, 2010, 05:47   #23
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Got it. The trouble is that it never shows up as has-been cast. Also, after casting 'chill', I got
The whirlwind squelches
The whirlwind is destroyed

'No battles to the death are recalled'

I believe the whirlwind was destroyed by moving into the haze of ice left from the spell.
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Old January 19, 2010, 05:53   #24
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Originally Posted by Pete Mack View Post
Got it. The trouble is that it never shows up as has-been cast. Also, after casting 'chill', I got
The whirlwind squelches
The whirlwind is destroyed

'No battles to the death are recalled'

I believe the whirlwind was destroyed by moving into the haze of ice left from the spell.
Will fix. That's a little odd - the region should be using the player as the source (which is why you get the experience for doing so) - I would have thought off the top of my head there'd be no difference here.

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Old January 19, 2010, 06:09   #25
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Also: what is a Familiar, and what commands can I give it? How can I keep it from disturbing my rest?

EDIT: Can't run, either.
EDIT: Crashed again, while attempting to 'hit' a dying (poisoned) black frog.

Last edited by Pete Mack; January 19, 2010 at 06:21.
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Old January 19, 2010, 08:21   #26
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@andrew--
actually, it would really help to allow *t for sting spell. I'm losing too many characters to a mis-attack after a failed spell. (Sting fails, then doesn't ask for a direction, but I move accidentally in the direction of the monster, then I die.)
With default targeting, I would be much safer.
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Old January 19, 2010, 10:55   #27
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Quote:
Originally Posted by Pete Mack View Post
Also: what is a Familiar, and what commands can I give it? How can I keep it from disturbing my rest?
See here for details: http://angband.oook.cz/forum/showpos...1&postcount=29

Quote:
EDIT: Can't run, either.
That's not quite correct. You can run - in fact the run algorithm has been improved from Angband. However - you can't run next to a variety of different noticeable terrain. I've had several attempts at trying to rectify this - most of which break the run algorithm as it currently works. This, in my opinion, is the biggest problem with Unangband at the moment. I'll go back and give it another go when I'm feeling a bit fresher about the problem...

Quote:
EDIT: Crashed again, while attempting to 'hit' a dying (poisoned) black frog.
Thanks again for reporting this. Edit: This should now be fixed in SVN.

Andrew
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Last edited by andrewdoull; January 19, 2010 at 11:40.
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Old January 19, 2010, 14:40   #28
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Originally Posted by andrewdoull View Post
<snip>
You can run - in fact the run algorithm has been improved from Angband.
<snip>
Andrew
Yes, I noticed that it has been improved, do you have a blog entry about the algorithm improvement ? I would definitely like to borrow that.

T.
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Old January 19, 2010, 14:43   #29
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http://angband.oook.cz/ladder-show.php?id=9823

Greetings, did I die because the summoned snake died or because of casting at low mana ? If because of the dead snake, ouch..

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Old January 20, 2010, 01:29   #30
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Yes, I noticed that it has been improved, do you have a blog entry about the algorithm improvement ? I would definitely like to borrow that.

T.
If I blogged it, I don't remember the entry.

I've extended the algorithm by treating isolated pillars as empty space, and isolated alcoves (the 1 grid indentations on a ragged room) as walls.

It should be possible to copy out the run algorithm code from cmd1.c and do a diff against a similar copy from Angband or another variant. I don't think I modified too much beyond that, other than feature flags which should be obvious.

Andrew
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