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Old December 4, 2010, 16:20   #11
dos350
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scroll of teleport, scroll of deep descent or tele level, scroll of recharge, staff of teleport, wand of teleport other... all those would have saved me imo.. i had some of those and they were destroyed in the battle just before the ogre came eek
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Old December 4, 2010, 16:42   #12
Timo Pietilš
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Quote:
Originally Posted by dos350 View Post
scroll of teleport, scroll of deep descent or tele level, scroll of recharge, staff of teleport, wand of teleport other... all those would have saved me imo.. i had some of those and they were destroyed in the battle just before the ogre came eek
Still missing the obvious one. Take a peek at ladder. What is common inventory item in almost all of those chardumps?
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Old December 4, 2010, 17:43   #13
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eeeeeeeeek please tell me wat??!~ i looked at the ladder warriors and i couldnt see anything... unless it was phase door, i ran out of those~ i used about 5 but it couldnt get me away from ogre~~!!~
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Old December 4, 2010, 20:57   #14
Timo Pietilš
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Originally Posted by dos350 View Post
eeeeeeeeek please tell me wat??!~ i looked at the ladder warriors and i couldnt see anything... unless it was phase door, i ran out of those~ i used about 5 but it couldnt get me away from ogre~~!!~
You got it. Phase door. Carry at least 20 with you. If you can't fight, run.
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Old December 4, 2010, 22:27   #15
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IMO phase door is more of an attack spell than an escape spell. You use it for escape when there is no alternative, but it does not always work. At his depth, a staff of teleportation [preferably two] is mandatory IMO.

If you are going to try to escape with phase, try to get to a place such as in a corridor with a nearby room that the corridor does not reach.

One of the skills to be learned is in what order to explore rooms so that you can use what you have to escape when necessary.
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Old December 5, 2010, 06:49   #16
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eek well yes im gonna start a new char soon, same char.. maybe ill try the roller thing for good stats ee, ill post wat happens to me~

edit

im starting now i tried the ( standard roller) ?????? is there a way so i can set wat i want it to go to lol like hengband??

i couldnt get good stat so im goin with the stat i used last time

Last edited by dos350; December 5, 2010 at 07:07.
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Old December 5, 2010, 10:49   #17
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im starting now i tried the ( standard roller) ?????? is there a way so i can set wat i want it to go to lol like hengband??
Standard roller gives you completely random char in nightlies, no possibility to set values. Use point-based.

With warrior put points to STR, DEX and CON. Anything else is less important.
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Old December 5, 2010, 15:53   #18
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Neither Frodo nor Sam were superior hobbits. The standard roller rocks. I use it exclusively. It eliminates genetic engineering from the equation. You'll still get race and class bonuses so you warrior will be built like a warrior. Just not the perfect warrior (and of course there's the possibility that he'll be entirely sub-standard).

Generally, it (point-based) makes the early game a lot easier, the mid game a little easier, and doesn't matter a bit in the end as all characters max out nearly all their stats eventually. A bad thing IMO.
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Old December 5, 2010, 16:00   #19
dos350
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eek well im doing ok but i dont have poison resist this time ~~~~! here is my char is it ok~!?~

Code:
  [Angband 3.1.2v2 Character Dump]

 Name   HOORIGO                                  Self  RB  CB  EB   Best
 Sex    Male         Age            101   STR:     17  +1  +5  +5 18/100
 Race   High-Elf     Height          79   INT:     11  +3  -2  +0     12
 Class  Warrior      Weight         186   WIS:     10  -1  -2  +5     12
 Title  Myrmidon     Social  Well-liked   DEX:     18  +3  +2  +5 18/100
 HP     408/408      Maximize         Y   CON:     14  +1  +2  +1     18
 SP     0/0                               CHR:     10  +5  -1  +3     17

 Level               29   Armor    [40,+70]     Saving Throw         68%
 Cur Exp         124037   Fight    (+11,+6)     Stealth           Superb
 Max Exp         124037   Melee   (+29,+19)     Fighting          Heroic
 Adv Exp         150000   Shoot   (+18,+14)     Shooting          Heroic
 MaxDepth   1650' (L33)   Blows      5/turn     Disarming            62%
 Game Turns      772014   Shots      1/turn     Magic Device          59
 Player Turns     76658   Infra       40 ft     Perception       1 in 34
 Active Turns     53065   Speed      Normal     Searching            17%
 Gold             20590   Burden  153.7 lbs

 You are the only child of a Telerin Archer.  You have light blue eyes,
 straight black hair, and a fair complexion.



rAcid:......+.+.... rConf:......+..+...
rElec:....+.+.+.... Sound:......+......
rFire:......+.+.... Shard:.............
rCold:......+.+.... Nexus:......+......
rPois:............. Nethr:.............
rFear:+............ Chaos:.............
rLite:........+...+ Disen:.............
rDark:........+.... S.Dig:.............
rBlnd:........+.... Feath:.............

Light:............. Aggrv:.............
Regen:............. Stea.:.......+...+.
  ESP:............. Sear.:.............
Invis:+...........+ Infra:............+
FrAct:............. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Character Equipment]

a) a Spear (Holy Avenger) (1d6) (+18,+13) [+1] (+2)
     +2 wisdom.
     Slays evil creatures, undead, demons.
     Provides resistance to fear.
     Sustains intelligence.
     Blessed by the gods.  Grants the ability to see invisible things.  
     
     
     Combat info:
     5 blows/round.
     With an additional 0 strength and 2 dex you would get 6 blows
     Average damage/hit: 27.1 vs. evil creatures, 30.7 vs. undead, 30.7
     vs. demons, and 23.4 vs. others.
     
b) a Long Bow of Power (x3) (+7,+14)
c) a Ring of Strength (+3)
     +3 strength.
     Sustains strength.
     
d) a Ring of Strength (+2)
     +2 strength.
     Sustains strength.
     
e) an Amulet of Resist Lightning
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     
f) a Lantern (Everburning)
     Cannot be harmed by fire.
     
     Radius 2 light.  No fuel required.
g) The Full Plate Armour of Isildur [26,+25] (+1)
     +1 constitution.
     Provides resistance to acid, lightning, fire, cold, confusion, 
     sound, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Fur Cloak of Stealth [3,+0] (+3 stealth)
     +3 stealth.
     
i) The Leather Shield of Celegorm [4,+20]
     Provides resistance to acid, lightning, fire, cold, light, dark, 
     blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) The Metal Cap of Thengel [3,+12] (+3)
     +3 wisdom, charisma.
     Provides resistance to confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
k) a Set of Gauntlets of Agility [3,+7] (+5)
     +5 dexterity.
     
l) a Pair of Leather Sandals of Stealth [1,-1] (+1)
     +1 stealth.
     


  [Character Quiver]

n) 69 Arrows (1d4) (+2,+1)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 53.5.
     35% chance of breaking upon contact.
     
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) 8 Rations of Food
     
b) 33 Potions of Cure Serious Wounds
     
c) 53 Potions of Cure Critical Wounds
     
d) a Potion of Healing
     
e) 32 Scrolls of Phase Door
f) a Scroll of Teleportation
g) a Scroll of Teleport Level
h) a Scroll of Summon Monster
i) a Scroll of Identify
j) 16 Scrolls of Word of Recall
k) a Scroll of *Destruction*
l) a Rod of Detection
     Cannot be harmed by electricity.
     
m) a Staff of Teleportation (7 charges)
     
n) a Staff of Identify (12 charges)
     


  [Home Inventory]

a) a Potion of Restore Intelligence
b) a Potion of Restore Wisdom
c) a Potion of Restore Constitution
d) a Potion of Restore Charisma
e) 2 Scrolls of Remove Curse
f) a Ring of Damage (+0,+11)
g) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
     +4 stealth.
     Provides resistance to acid, lightning, fire, cold, dark, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
     13116     50'    2   Reached level 2
     14327    150'    2   Killed Grip, Farmer Maggot's dog
     14327    150'    3   Reached level 3
     16858    200'    4   Reached level 4
     17549    200'    4   Killed Fang, Farmer Maggot's dog
     17979    200'    5   Reached level 5
     28521    400'    6   Reached level 6
     30182    400'    7   Reached level 7
     30412    400'    8   Reached level 8
     33682    450'    9   Reached level 9
     38095    450'   10   Reached level 10
     42997    450'   11   Reached level 11
     59706    500'   12   Reached level 12
     71848    600'   13   Reached level 13
     77230    600'   13   Killed Brodda, the Easterling
     81911    600'   14   Reached level 14
     96172    650'   15   Reached level 15
    118366      0'   15   Killed Farmer Maggot
    152944    750'   16   Reached level 16
    156927    800'   17   Reached level 17
    180465    850'   18   Reached level 18
    188804    850'   18   Killed Ulfast, Son of Ulfang
    209042    900'   19   Reached level 19
    227874    950'   20   Reached level 20
    386398   1000'   21   Reached level 21
    414982   1000'   22   Reached level 22
    417034   1000'   22   Killed Gorbag, the Orc Captain
    454893   1050'   23   Reached level 23
    467639   1150'   23   Killed Lagduf, the Snaga
    468330   1150'   23   Found The Leather Shield of Celegorm
    472414   1150'   24   Reached level 24
    480295   1150'   25   Reached level 25
    546984   1200'   25   Killed Angamaite of Umbar
    579334   1300'   25   Killed Ugluk, the Uruk
    581577   1300'   25   Killed Boldor, King of the Yeeks
    590615   1300'   25   Killed Lugdush, the Uruk
    609876   1350'   26   Reached level 26
    648345   1400'   26   Killed Grishnakh, the Hill Orc
    658082   1400'   26   Killed Golfimbul, the Hill Orc Chief
    663272   1450'   26   Killed Ulwarth, Son of Ulfang
    671527   1450'   27   Reached level 27
    682087   1500'   28   Reached level 28
    689732   1550'   28   Found The Full Plate Armour of Isildur
    703125   1600'   28   Killed Smeagol
    705525   1600'   28   Found The Metal Cap of Thengel
    715502   1650'   28   Found The Soft Leather Armour 'Hithlomir'
    724193   1650'   29   Reached level 29
    734263   1650'   29   Killed Khim, Son of Mim
    734933   1650'   29   Killed Nar, the Dwarf
    750358   1650'   29   Killed Bolg, Son of Azog


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
eee, i found an executioners sword of extra attacks, is that better than wat im using?~

eeeeeeeeeeeeeeeeek ... i got to like dlvl35 and was doing quite well i thought~~~ i recalled and got slain by trapper.. i forgot to equip my axe after looking at it.. ekk , im not sure i would have survived anyway, it parylyzed me and i didnt get unstuck... eeeE~`

Last edited by dos350; December 5, 2010 at 17:22.
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Old December 5, 2010, 22:44   #20
Bostock
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Don't know about normal Angband, but after a certain depth in Sangband I just don't walk around without Free Action if I can reasonably avoid it-- in my opinion, sometimes the best way to be careful is to avoid needing to be careful.
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