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Old September 11, 2012, 17:09   #11
Shockbolt
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Quote:
Originally Posted by Derakon View Post
Good luck!

For everyone else, I've heard that one of the most important things for getting Kickstarter to publicize your campaign for you is to have a lot of early momentum, so if you're going to contribute to this campaign, contribute now. Remember that your credit card won't be charged until the end of the campaign.

Shockbolt, some suggestions:

1) Clearly indicate the scale of the map units. What kinds of figurines would work well with these maps? Or are they not compatible with figures?

2) The previews need to be way up higher in the project description. People want to know what they'll be getting in exchange for their support.

3) What license is being provided for the imagery?

4) It was unclear to me at the start that there was no physical product being provided. People will want to know that they're expected to print out their own maps (assuming they want to run a real-life campaign with your work).

5) You should run a spellchecker; there's a few minor typos (e.g. "lisense", "nomatter")

Anyway, best of luck to you!
1) Main use are digital campaigns, for use with virtual tabletop softwares, or for creating modules or use them with digital games (that's where the liCenSe comes in ) . People are also able to use the larger version of the kit(s) to create maps, then print them out, and use them with the tokens that come with the kit. It's up to each user if they want to adjust the size up or down, so it fits with for example miniatures.

2) It was a slight battle, chosing what and how it was to appear, I figure most people will go for the play video button first, notice it's about tiles & tokens, then scroll until they see images, and read the text after that.

3) See Terms of use

4) Clearly stated that it's a pure digital kit now, people will have to take care of the prints themselves.

5) fixed
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Old September 15, 2012, 14:15   #12
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Spent some time creating additional graphics for the KS project page, making it much easier to read and understand. At least the pledge rewards should be nice and clear now, with the new graphics uploaded.
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Old September 20, 2012, 22:01   #13
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And the project is now 50% funded, still some weeks left before it ends
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Old September 24, 2012, 18:47   #14
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The kickstarter project reached 111% funding today after negotiating a deal with a developer of a Virtual tabletop software, adding a new pledge reward granting a license to integrate the base Fantasy art kit directly into the software.
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Old September 24, 2012, 19:11   #15
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Congrats!
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Old September 24, 2012, 19:15   #16
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Woohoo!!!!
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Old September 25, 2012, 09:26   #17
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All looks very impressive. Spotted a typo:

"Reaching the minimum goal of $5000 breaks open then $7K seal, to reveal what will be in the Tavern/Inn themed kit."
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Old September 25, 2012, 09:35   #18
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Quote:
Originally Posted by Psi View Post
All looks very impressive. Spotted a typo:

"Reaching the minimum goal of $5000 breaks open then $7K seal, to reveal what will be in the Tavern/Inn themed kit."
Good job, let's fix that right away, in the process of adding new stuff to the page now
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Old September 28, 2012, 21:11   #19
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And the $7K stretch goal was reached today, adding the Tavern/Inn addon art kit to the project, in addition a new stretch goal was added to the list: the Nautical addon art kit as a $15K stretch goal. Read more about both of them on the Kickstarter project page.
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Old September 30, 2012, 10:37   #20
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The $9k stretch goal was reached last night, adding the Castles, torture chamber & siege engines addon art kit to the project. The contents of this kit can now be found on the kickstarter project page. Also, a new stretch goal has been added...
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