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Old July 14, 2014, 15:09   #1
donalde
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portal to vault?

Hello

So I have hT Priest, CLVL41, DLVL54 and I encountered strange behaviour on vault, GV Hourglass. I cleared vault with some difficulty, and decided to melee down Atlas, one of vault inhabitants. I 1st kept teleportin Atlas out until I had vault cleared, then pillardanced him on one of those permarock pillars in middle line of hourglass. At one point !Speed run out, and Atlas managed to hit me, shattering vault. After that I teleported out, and walked back to vault to finish Atlas. After Atlas was finished, I went to look what other things there are on same level. I run lesser balrog and decided not to fight it, so I portalled... into vault??? At least to my knowledge, player cannot teleport/phasedoor/ portal into vault, or has this been changed in 3.5?
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Old July 14, 2014, 15:27   #2
EpicMan
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I bet the earthquake effect from Atlas' melee created floor spaces without the vault flag (CAVE_ICKY I think, unless it's been changed) because earthquake creates a bunch of floor and wall spaces, and maybe it doesn't check if the vault flag is set?
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Old July 14, 2014, 16:40   #3
krazyhades
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When an area gets quaked/destroyed it loses the special vault properties. This is known to the devs.
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Old July 14, 2014, 18:22   #4
donalde
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ok, I suspected that, thanks.
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Old July 14, 2014, 19:39   #5
fizzix
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Actually, this is fairly simple to change. I'm not sure if this behavior is preferred or not.

Should Earthquake and earthquake effects remove the "this is a vault" marker on a square?

If not, should Destruction effects do it?
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Old July 14, 2014, 21:39   #6
Raajaton
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My personal opinion is that if a monster destroys it, leave the vault flag. If the player destroys it, remove the flag. My thought process being if the player is using Destruction to easily clear out sections of a vault, he should have to run the risk of potentially teleporting back inside and having to deal with any other nasties that were left behind.
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Old July 14, 2014, 22:18   #7
fizzix
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Quote:
Originally Posted by Raajaton View Post
My personal opinion is that if a monster destroys it, leave the vault flag. If the player destroys it, remove the flag. My thought process being if the player is using Destruction to easily clear out sections of a vault, he should have to run the risk of potentially teleporting back inside and having to deal with any other nasties that were left behind.
I didn't consider that option, but I'm not sure I like it too much. I feel that player earthquakes and player shatters should work the same as the monster effects.

Monster's can't cast destruction.
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Old July 14, 2014, 23:25   #8
Derakon
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Quote:
Originally Posted by fizzix View Post
Monster's can't cast destruction.
Morgoth, Lord of Darkness casts Word of Destruction. There is a searing blast of light! You are dead. Morgoth, Lord of Darkness is blind.
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Old July 15, 2014, 08:21   #9
Timo Pietilš
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Quote:
Originally Posted by fizzix View Post
Actually, this is fairly simple to change. I'm not sure if this behavior is preferred or not.

Should Earthquake and earthquake effects remove the "this is a vault" marker on a square?

If not, should Destruction effects do it?
IMO destruction and earthquake should not have any effect in (greater) vaults. Like in town.
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Old July 15, 2014, 14:17   #10
fizzix
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Quote:
Originally Posted by Derakon View Post
Morgoth, Lord of Darkness casts Word of Destruction. There is a searing blast of light! You are dead. Morgoth, Lord of Darkness is blind.
You could argue that some percentage of monster "teleport level" spells are actually destruction spells. Since destruction doesn't kill uniques, it probably wouldn't kill a player either.

@Timo: This is a more far-reaching change. I'm not sure I agree with this one though.
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