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#41 |
Adept
Join Date: Jul 2011
Posts: 204
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Beta 12 is out!
Grab it from GitHub or ModDB, as usual. (If running standalone, you might have to tick 'show incompatible' box. I do not know why it's so) CHANGELOG: * bug fix - potions/wands/scrolls without effects now never happen * bug fix - add dummy entry to lower odds of mwk+ items * bug fix - fix an engine bug preventing force_ego from working * bug fix - rare Lua error when debug creating an item which is blocked by level_range * bug fix - use_simple entry from ego not being merged with the parent item * bug fix - typos in handle animal and stealth skills * bug fix - ensure every randomly generated vial has poison * bug fix - character sheet BAB display forgot to describe some modifiers * bug fix - summoned critters not having wounds and their tiles not showing * bug fix - typo caused some consumables' and npc tiles to not show * bug fix - scrolls no longer leaking info about their effects * bug fix - trying to pseudo-ID already ID'ed items (e.g. starting items) * bug fix - cross class skills max rank not getting updated * bug fix - overzealous filters in debug create item * bug fix - mails having leather paperdoll look * bug fix - some items not having subtypes * bug fix - torches are properly removed from inventory when running out of fuel * bug fix - resurrection diamond costing 10x too much exp * bug fix - monster info counts egoed monsters together with non-egoed; no longer leaks info * update to T-Engine 1.4.0 * new tiles: rags, crown, circlet; various gemstones; elven cat, locathah, grimlock, aasimar, tiefling, duergar, deep gnome, azer; piranha bird, bugbear, trog, merfolk, skum; light wooden/light steel/heavy wooden shields; cord/padded/leather armor; * new item: rags, crown, circlet; gemstones * new magic properties: graceful (half ACP), featherlight (1/4 weight) * more potion and scroll types * potions now stack * a proper NPC egos implementation * use shaders for some egos * barbarians and fighters now get Spot as a class skill, just like Incursion * backgrounds reworked: now they give you a bonus feat only * trainer option improvements: class, skills, feats offered and dialogs respecting the limitations * implement detect magic * identify spell now takes an hour to work * implement school-ID'ing if your Intuition is high enough * implement item hardness and durability * mithril armors now have all the associated effects per SRD * implement generating specific egoed items * all characters now start with a random potion and a potion of cure light wounds * item tooltips now display average damage and % chance to crit for weapons * item tooltips notify you of newly picked up items * increase flying text size based on sensible flying text addon * popup feedback for skill and class tabs of level up screen * shortened names displayed in the equipdoll, ToME 4 style * ability to tag items to prevent selling/dropping them * shops now pay 66% price for unided items |
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#42 |
Adept
Join Date: Jul 2011
Posts: 204
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In case you were wondering, the T-Engine based version is now at beta 13 since late August.
*** The big news however is that I'm now porting to LOVE2D and changing the underlying ruleset along the way. Changelog for beta 13: * bug fix - item getting equipped in weird slots * bug fix - display gameplay tab when starting game; add confirmation for settings * bug fix - errors when cause fear spell works on an enemy * bug fix - no more keeping old zone name displayed for 1 turn after changing * bug fix - no more superfluous saving throws in log with many spells * bug fix - Lua error when increasing stats on level up * bug fix - intro message was supposed to be colored but a typo rendered it all white * bug fix - warning message pops up in log every time you spot a monster, not just the very first one * bug fix - traps no longer throwing up errors * update to T-Engine 1.4.8 * the game now counts level generation attempts and aborts after too many (default is 50) * quests: main quest, tutorial * achievement for completing either quest * the game now has a win condition * new zones: Vatic Wastes, thieves guild * new tiles: ring, signet ring, house insignia, greaves, cave floor, cave wall * new items: signet ring, house insignia, gloves, greaves; waterskin * new item slots: bracers, legs; bracers are now won in the bracers slots * Iron Will etc. now scale with character level; restore Toughness as a separate feat; fold Dodge into Mobility * implement climbing, opening locks on chests and doors * a generic interact with environment button (e.g. get apples from a tree) * NPCs in noble compound now have a correct faction * adjust many rarities * kids' spawn is now delayed |
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#43 |
Adept
Join Date: Jul 2011
Posts: 204
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The LOVE2D port was put on a brief hiatus at the end of October. The basic code was all there, but it's missing feats/spells and needs better dungeon generation.
Today I managed to fix a nasty bug that was plaguing the port, so onwards to happier days! |
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