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#1 |
Swordsman
Join Date: Jun 2011
Location: Germany
Age: 51
Posts: 426
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modifying monster.txt & monster_base.txt
Thank you sideways, your guess was right ... saved preferences caused the wrong display. Thanks a lot!
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Blondes are more fun! Last edited by Tibarius; May 16, 2020 at 18:17. |
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#2 |
Knight
Join Date: Mar 2015
Posts: 764
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I've got colors chart for PWMA there:
https://tangaria.com/gamedesign/ I suppose it's compatible with V (not sure though)
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https://tangaria.com - Angband multiplayer variant tangaria.com/variants - Angband variants table tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽ My chars @ angband.oook.cz youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian |
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#3 | |
Knight
Join Date: Nov 2008
Posts: 757
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Quote:
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The Complainer worries about the lack of activity here these days. |
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#4 |
Swordsman
Join Date: Jun 2011
Location: Germany
Age: 51
Posts: 426
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quick response
Thanks for the quick response Tangar.
Obviously i couldn't express myself precise enough how the behavior of Angband 3.5.1 software is 'wrong'. Thanks for the color hints so, those are available over the option '=' menu, and then edit visuals. Trying to clarify: The chars shown are not those defined in monster_base.txt. My problem is: monsters, for example in the town, are usually shown as 't' char. I redefined some into 'h'uman and other races. But the game does not show a 'h' but still shows townmonsters with 't'. And i wonder where that behavior comes from, or what causes it???
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Blondes are more fun! |
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Help editing monster.txt file | ShadowTechnology | Vanilla | 7 | June 17, 2013 22:28 |
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