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#21 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,640
Donated: $60
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Quote:
Historical note for those not around at the time: the ToME section here was made because the then ToME forums had been overrun with spam, and so pav offered refuge. The ToME community made other arrangements fairly quickly, which is why the ToME section here is almost unused, except for DarkGod advertising new versions ![]()
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#22 |
Apprentice
Join Date: Feb 2009
Posts: 56
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Game replays are pretty good tools for learning deep competitive games that last between 20 minutes and an hour. I'm doubtful that they're really a very effective way to learn games that take days. I'm sure it *can* work, but you'd really have to focus on how to scan quickly through the parts where you're not learning to the parts where you would learn, to make it time-efficient.
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#23 | |
Apprentice
Join Date: Feb 2009
Posts: 56
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#24 |
Swordsman
Join Date: May 2012
Posts: 296
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I've been playing a lot of Tome4 lately myself. Although it certainly isn't perfect, I think it's a fuckin great game. After playing for a couple of months now, I finally got my first win (Thaloren Wyrmic).
As far as monster information goes it does give you quite a bit of information. More information than Angband infact, except that it doesn't go into detail about what kind of attacks they have. However, even upon seeing an enemy for the first time it does display a wealth of information. Reading this information is fairly straight forward - the advanced tutorial goes into pretty good detail on showing you what to look for. As far as being thrust into areas you're not prepared for, that comes with experience as well. When you first started playing Angband you wouldn't have known how to gauge if you're strong enough to dive. You go a little further than you should, you die, lesson learned. What I really like about the game is the focus on cooldowns moreso than consumables. Particularly when it comes to escapes. You really have to make solid decisions when you get in trouble, rather than firing off 4 or 5 phase doors until you get to somewhere you want to be. Anyway, nothing in the game is impossible. I think if you stick with it and just learn the game you'll have a lot of fun with it. |
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#25 |
Adept
Join Date: Oct 2009
Posts: 204
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jrodman, Im glad someone is saying it.
Tome4 looked pretty, but then seemed to plop me in a game with random difficulty sections, requiring spoileriffic sections, and no easy way to grind to improve. If a game has ironman-like unrepeatability, it better at least have a clear direction of increasing danger. |
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#26 | ||
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,023
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The main criticism that fans of other roguelikes have of angband is that it is way too grindy. It's not surprising that if you are a fan of this type of gameplay, that you will not be a fan of Tome. Quote:
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#27 |
Adept
Join Date: Oct 2009
Posts: 204
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Multiple lives don't help too much since you cant respec(AFAIK) or grind to get more $/equipment.
Sure most roguelikes discourage grinding, but most RPGs don't. It feels terrible to play suboptimally while learning. You end up a strategic failure and suicide is the only option. Honestly, I think tome is too long to have forced ironman be the only game type :P. DoomRL, Ironband, quickband, moria, rogue, etc are all fine as ironman because they're shorter and each level is more or less the same. |
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#28 | |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,023
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#29 |
Swordsman
Join Date: Mar 2008
Location: Burlingame CA
Age: 57
Posts: 254
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Adom does have persistent levels except in one dungeon. But it does have a fair bit of grinding that you can do there. The clock exists but is relatively slow.
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#30 |
Knight
Join Date: Jan 2008
Posts: 526
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ADoM is actually about as grind heavy as Nethack is, spoiled. You can do a lot of stat boosting, polymorphing, herb farming, etc. Angband is unlike ADoM/Nethack in that the best ways to scum it don't require you to be very spoiled about deep mechanic interactions etc.
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